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2016-09-22implement wait tree widgetwwylele1-0/+5
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-4/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-32/+46
2016-05-07Kernel/Threads: Dynamically allocate the TLS region for threads in the BASE region of the linear heap.Subv1-2/+2
Each thread gets a 0x200-byte area from the 0x1000-sized page, when all 8 thread slots in a single page are used up, the kernel allocates a new page to hold another 8 entries. This is consistent with what the real kernel does.
2015-09-10General: Fix up doxygen commentsLioncash1-1/+0
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot1-0/+1
2015-06-17kernel: Fix svcWaitSynch to always acquire requested wait objects.bunnei1-9/+5
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-1/+1
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner1-1/+0
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-12Thread: Remove the idle threadYuri Kunde Schlesner1-17/+0
Instead just use nullptr to represent no thread is active.
2015-05-12Core/Memory: Add TLS support for creating up to 300 threadsSubv1-1/+1
2015-05-11Core/HLE: Implemented the SVCs GetProcessId and GetProcessIdOfThreadSubv1-0/+2
2015-05-11Thread: Correctly set main thread initial stack positionYuri Kunde Schlesner1-2/+1
2015-05-11fixup! Set the TLS address in the schedulerSubv1-0/+2
2015-05-11Core/Memory: Give every emulated thread it's own TLS area.Subv1-0/+6
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
2015-05-09Kernel: Remove unused g_main_thread variableYuri Kunde Schlesner1-2/+0
2015-04-10Kernel: Implemented priority inheritance for mutexes.bunnei1-0/+6
2015-04-10Thread: Implement priority boost for starved threads.bunnei1-10/+15
SVC: Return correct error code on invalid CreateThread processor ID. SVC: Assert when creating a thread with an invalid userland priority.
2015-04-10Kernel: Fixed default thread priority.bunnei1-4/+3
2015-02-10Scheduler refactor Pt. 1Kevin Hartman1-33/+82
* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid for a thread at any given point in the system. * Removes dead code from thread.cpp. * Moves the implementation of resetting a ThreadContext to the corresponding core's implementation. Other changes: * Fixed comments in arm interfaces. * Updated comments in thread.cpp * Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp. * Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
2015-02-02Kernel: Make WaitObjects share ownership of Threads waiting on themYuri Kunde Schlesner1-0/+2
During normal operation, a thread waiting on an WaitObject and the object hold mutual references to each other for the duration of the wait. If a process is forcefully terminated (The CTR kernel has a SVC to do this, TerminateProcess, though no equivalent exists for threads.) its threads would also be stopped and destroyed, leaving dangling pointers in the WaitObjects. The solution is to simply have the Thread remove itself from WaitObjects when it is stopped. The vector of Threads in WaitObject has also been changed to hold SharedPtrs, just in case. (Better to have a reference cycle than a crash.)
2015-02-02Explicitly instantiate constructors/destructors for Kernel objectsYuri Kunde Schlesner1-0/+1
This should speed up compile times a bit, as well as enable more liberal use of forward declarations. (Due to SharedPtr not trying to emit the destructor anymore.)
2015-02-02Mutex: Replace g_mutex_held_locks with a set inside ThreadYuri Kunde Schlesner1-2/+8
2015-02-02Kernel: Use separate Handle tables for CoreTiming userdataYuri Kunde Schlesner1-0/+3
This is to support the removal of GetHandle soon
2015-02-02Thread: Modernize two functions that slipped through previous rebasesYuri Kunde Schlesner1-8/+7
2015-01-30Kernel: Mark all appropriate kernel objects as "final"Yuri Kunde Schlesner1-2/+1
2015-01-22Thread: Fix WaitSynchronization1 to not set register 1 on thread wakeup.bunnei1-7/+14
2015-01-22Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void.bunnei1-2/+2
2015-01-22WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" pure virtual.bunnei1-1/+1
2015-01-22Kernel: Moved Wait and Acquire to WaitObject, added way to retrieve a WaitObject safely.bunnei1-1/+1
2015-01-22AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that made no sense.bunnei1-9/+8
2015-01-22Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.bunnei1-31/+10
2015-01-22WaitSynchronizationN: Refactor to fix several bugsbunnei1-2/+2
- Separate wait checking from waiting the current thread - Resume thread when wait_all=true only if all objects are available at once - Set output to correct wait object index when there are duplicate handles
2015-01-22Kernel: Separate WaitSynchronization into Wait and Acquire methods.bunnei1-1/+2
2015-01-22WaitSynchronizationN: Implement return valuesbunnei1-16/+42
2015-01-22Thread: Keep track of multiple wait objects.bunnei1-3/+3
2015-01-22Kernel: Added WaitObject and changed "waitable" objects inherit from it.bunnei1-3/+1
2015-01-20core: Fix a few docstringsLioncash1-1/+1
2015-01-09Kernel: Start using boost::intrusive_ptr for lifetime managementYuri Kunde Schlesner1-4/+4
2015-01-09Thread: Reduce use of Handles and move some funcs to inside the class.Yuri Kunde Schlesner1-46/+22
2015-01-09Kernel: Move Thread's definition to the header fileYuri Kunde Schlesner1-0/+57
2015-01-09SVC: Implemented the Timer service calls.Subv1-0/+1
2015-01-09SVC: Fixed SleepThread.Subv1-0/+7
It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08Threads: Use a dummy idle thread when no other are ready.Subv1-0/+11
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2014-12-28Kernel: New handle managerYuri Kunde Schlesner1-3/+0
This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
2014-12-21License changepurpasmart961-1/+1
2014-12-21Thread: Wait current thread on svc_SleepThreadbunnei1-1/+0
- Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear
2014-12-20Kernel: Implement support for current thread pseudo-handleYuri Kunde Schlesner1-0/+3
This boots a few (mostly Nintendo 1st party) games further.
2014-12-09Thread: Fixed to wait on address when in arbitration.bunnei1-0/+11
2014-12-04Threads: Implemented a sequential thread idSubv1-1/+6
2014-12-04SVC: Implemented GetThreadId.Subv1-0/+3
For now threads are using their Handle value as their Id, it should not really cause any problems because Handle values are unique in Citra, but it should be changed. I left a ToDo there because this is not correct behavior as per hardware.
2014-11-24HLE: Revamp error handling throrough the HLE codeYuri Kunde Schlesner1-3/+4
All service calls in the CTR OS return result codes indicating the success or failure of the call. Previous to this commit, Citra's HLE emulation of services and the kernel universally either ignored errors or returned dummy -1 error codes. This commit makes an initial effort to provide an infrastructure for error reporting and propagation which can be use going forward to make HLE calls accurately return errors as the original system. A few parts of the code have been updated to use the new system where applicable. One part of this effort is the definition of the `ResultCode` type, which provides facilities for constructing and parsing error codes in the structured format used by the CTR. The `ResultVal` type builds on `ResultCode` by providing a container for values returned by function that can report errors. It enforces that correct error checking will be done on function returns by preventing the use of the return value if the function returned an error code. Currently this change is mostly internal since errors are still suppressed on the ARM<->HLE border, as a temporary compatibility hack. As functionality is implemented and tested this hack can be eventually removed.
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot1-1/+1
2014-08-07Thread: Added more descriptive comment to WaitCurrentThread.bunnei1-1/+5
2014-07-09Thread: Added functions to resume threads from address arbitration.bunnei1-0/+7
Thread: Cleaned up arbitrate address functions. Thread: Cleaned up ArbitrateAllThreads function.
2014-06-13Kernel: Added real support for thread and event blockingbunnei1-3/+6
- SVC: Added ExitThread support - SVC: Added SignalEvent support - Thread: Added WAITTYPE_EVENT for waiting threads for event signals - Thread: Added support for blocking on other threads to finish (e.g. Thread::Join) - Thread: Added debug function for printing current threads ready for execution - Thread: Removed hack/broken thread ready state code from Kernel::Reschedule - Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization - Event: Added support for blocking threads on event signalling Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
2014-06-02svc: added GetThreadPriority and SetThreadPriority, added (incomplete) DuplicateHandle supportbunnei1-0/+6
2014-05-23thread: renamed "WaitCurThread" to "WaitCurrentThread", removed unused "reason" argumentbunnei1-2/+2
2014-05-23thread: removed unused SwitchContext/Reschedule reason field, added missing arg parameter to SVC CreateThreadbunnei1-1/+1
2014-05-23kernel: refactored function naming to remove "__" prefixbunnei1-2/+2
2014-05-23thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR resetbunnei1-1/+25
2014-05-21thread: added correct lowest thread priority, added a thread priority check, and added some commentsbunnei1-6/+7
2014-05-21thread: exposed ResumeThreadFromWait function for use in other kernel modulesbunnei1-0/+3
2014-05-21thread: moved threading calls to the Kernel namespacebunnei1-9/+17
2014-05-21thread: whitespace change - fixed * and & placementbunnei1-2/+2
2014-05-21- created a Kernel namespacebunnei1-2/+2
- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
2014-05-20thread: added declaration for __KernelReschedule to be used by syscall modulebunnei1-0/+3
2014-05-17changed a commentbunnei1-1/+1
2014-05-17- added enum ThreadProcessorIdbunnei1-2/+17
- reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
2014-05-17- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei1-1/+5
- added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
2014-05-16completely gutted/refactored threading code to be simplerbunnei1-42/+2
2014-05-15- added helper function for __KernelCreateThreadbunnei1-0/+6
- added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
2014-05-14various cleanups / remove unused codebunnei1-0/+1
2014-05-14added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei1-6/+19
2014-05-10added initial kernel/thread modulesbunnei1-0/+36