index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
core
/
hle
/
kernel
/
thread.h
(
unfollow
)
Commit message (
Collapse
)
Author
Files
Lines
2014-05-23
thread: renamed "WaitCurThread" to "WaitCurrentThread", removed unused "reason" argument
bunnei
1
-2
/
+2
2014-05-23
thread: removed unused SwitchContext/Reschedule reason field, added missing arg parameter to SVC CreateThread
bunnei
1
-1
/
+1
2014-05-23
kernel: refactored function naming to remove "__" prefix
bunnei
1
-2
/
+2
2014-05-23
thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR reset
bunnei
1
-1
/
+25
2014-05-21
thread: added correct lowest thread priority, added a thread priority check, and added some comments
bunnei
1
-6
/
+7
2014-05-21
thread: exposed ResumeThreadFromWait function for use in other kernel modules
bunnei
1
-0
/
+3
2014-05-21
thread: moved threading calls to the Kernel namespace
bunnei
1
-9
/
+17
2014-05-21
thread: whitespace change - fixed * and & placement
bunnei
1
-2
/
+2
2014-05-21
- created a Kernel namespace
bunnei
1
-2
/
+2
- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
2014-05-20
thread: added declaration for __KernelReschedule to be used by syscall module
bunnei
1
-0
/
+3
2014-05-17
changed a comment
bunnei
1
-1
/
+1
2014-05-17
- added enum ThreadProcessorId
bunnei
1
-2
/
+17
- reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
2014-05-17
- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTH
bunnei
1
-1
/
+5
- added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
2014-05-16
completely gutted/refactored threading code to be simpler
bunnei
1
-42
/
+2
2014-05-15
- added helper function for __KernelCreateThread
bunnei
1
-0
/
+6
- added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
2014-05-14
various cleanups / remove unused code
bunnei
1
-0
/
+1
2014-05-14
added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point
bunnei
1
-6
/
+19
2014-05-10
added initial kernel/thread modules
bunnei
1
-0
/
+36