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path: root/src/core/hle/kernel/thread.h (unfollow)
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2014-06-13Kernel: Added real support for thread and event blockingbunnei1-3/+6
2014-06-02svc: added GetThreadPriority and SetThreadPriority, added (incomplete) DuplicateHandle supportbunnei1-0/+6
2014-05-23thread: renamed "WaitCurThread" to "WaitCurrentThread", removed unused "reason" argumentbunnei1-2/+2
2014-05-23thread: removed unused SwitchContext/Reschedule reason field, added missing arg parameter to SVC CreateThreadbunnei1-1/+1
2014-05-23kernel: refactored function naming to remove "__" prefixbunnei1-2/+2
2014-05-23thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR resetbunnei1-1/+25
2014-05-21thread: added correct lowest thread priority, added a thread priority check, and added some commentsbunnei1-6/+7
2014-05-21thread: exposed ResumeThreadFromWait function for use in other kernel modulesbunnei1-0/+3
2014-05-21thread: moved threading calls to the Kernel namespacebunnei1-9/+17
2014-05-21thread: whitespace change - fixed * and & placementbunnei1-2/+2
2014-05-21- created a Kernel namespacebunnei1-2/+2
2014-05-20thread: added declaration for __KernelReschedule to be used by syscall modulebunnei1-0/+3
2014-05-17changed a commentbunnei1-1/+1
2014-05-17- added enum ThreadProcessorIdbunnei1-2/+17
2014-05-17- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei1-1/+5
2014-05-16completely gutted/refactored threading code to be simplerbunnei1-42/+2
2014-05-15- added helper function for __KernelCreateThreadbunnei1-0/+6
2014-05-14various cleanups / remove unused codebunnei1-0/+1
2014-05-14added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei1-6/+19
2014-05-10added initial kernel/thread modulesbunnei1-0/+36