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path: root/src/core/hle/kernel/thread.cpp (follow)
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* - added enum ThreadProcessorIdbunnei2014-05-171-51/+90
| | | | | - reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
* - replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei2014-05-171-4/+5
| | | | - added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
* completely gutted/refactored threading code to be simplerbunnei2014-05-161-616/+228
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* - added helper function for __KernelCreateThreadbunnei2014-05-151-4/+70
| | | | | - added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
* fixed thread reset to not set stack addressbunnei2014-05-141-1/+1
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* various cleanups / remove unused codebunnei2014-05-141-65/+28
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* added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei2014-05-141-64/+524
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* added initial kernel/thread modulesbunnei2014-05-101-0/+228