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2014-05-21thread: added correct lowest thread priority, added a thread priority check, and added some commentsbunnei1-0/+3
2014-05-21thread: exposed ResumeThreadFromWait function for use in other kernel modulesbunnei1-8/+8
2014-05-21thread: moved threading calls to the Kernel namespacebunnei1-89/+95
2014-05-21ARM_Interface: added SaveContext and LoadContext functions for HLE thread switchingbunnei1-36/+2
2014-05-21renamed "syscall" module to "svc" (more accurate naming)bunnei1-1/+1
2014-05-21thread: whitespace change - fixed * and & placementbunnei1-25/+25
2014-05-21- created a Kernel namespacebunnei1-9/+9
2014-05-19- moved Handle/Result definitions to kernel.hbunnei1-2/+0
2014-05-17changed a commentbunnei1-1/+1
2014-05-17- added enum ThreadProcessorIdbunnei1-51/+90
2014-05-17- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei1-4/+5
2014-05-16completely gutted/refactored threading code to be simplerbunnei1-616/+228
2014-05-15- added helper function for __KernelCreateThreadbunnei1-4/+70
2014-05-14fixed thread reset to not set stack addressbunnei1-1/+1
2014-05-14various cleanups / remove unused codebunnei1-65/+28
2014-05-14added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei1-64/+524
2014-05-10added initial kernel/thread modulesbunnei1-0/+228