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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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kernel
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thread.cpp
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Author
Files
Lines
2014-05-21
thread: added correct lowest thread priority, added a thread priority check, and added some comments
bunnei
1
-0
/
+3
2014-05-21
thread: exposed ResumeThreadFromWait function for use in other kernel modules
bunnei
1
-8
/
+8
2014-05-21
thread: moved threading calls to the Kernel namespace
bunnei
1
-89
/
+95
2014-05-21
ARM_Interface: added SaveContext and LoadContext functions for HLE thread switching
bunnei
1
-36
/
+2
2014-05-21
renamed "syscall" module to "svc" (more accurate naming)
bunnei
1
-1
/
+1
2014-05-21
thread: whitespace change - fixed * and & placement
bunnei
1
-25
/
+25
2014-05-21
- created a Kernel namespace
bunnei
1
-9
/
+9
2014-05-19
- moved Handle/Result definitions to kernel.h
bunnei
1
-2
/
+0
2014-05-17
changed a comment
bunnei
1
-1
/
+1
2014-05-17
- added enum ThreadProcessorId
bunnei
1
-51
/
+90
2014-05-17
- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTH
bunnei
1
-4
/
+5
2014-05-16
completely gutted/refactored threading code to be simpler
bunnei
1
-616
/
+228
2014-05-15
- added helper function for __KernelCreateThread
bunnei
1
-4
/
+70
2014-05-14
fixed thread reset to not set stack address
bunnei
1
-1
/
+1
2014-05-14
various cleanups / remove unused code
bunnei
1
-65
/
+28
2014-05-14
added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point
bunnei
1
-64
/
+524
2014-05-10
added initial kernel/thread modules
bunnei
1
-0
/
+228