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2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-06-07hle: kernel: KAutoObjectWithListContainer: Use boost::instrusive::rbtree.bunnei1-2/+2
- Fixes some crashes introduced by our common intrusive red/black tree impl.
2021-05-08kernel: Eliminate variable shadowingLioncash1-1/+2
Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases.
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei1-5/+13
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei1-24/+10
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei1-8/+8
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei1-3/+3
2021-01-29core: hle: kernel: object: Implement Finalize() virtual method.bunnei1-4/+0
2021-01-29core: hle: kernel: Rename Thread to KThread.bunnei1-1/+1
2020-02-11Kernel: Refactor synchronization to better match REFernando Sahmkow1-2/+1
2019-11-25kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei1-3/+3
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei1-7/+1
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2018-11-29hle_ipc: Refactor SleepClientThread to avoid ReadableEventZach Hilman1-0/+4
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman1-45/+12
2018-11-29kernel: Divide Event into ReadableEvent and WritableEventZach Hilman1-0/+81
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.