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* hle: kernel: k_memory_manager: Clear pages on allocation & free.bunnei2022-01-151-0/+1
| | | | | - Heap pages should be zero'd. - Also explicitly passed along heap allocation option.
* hle: kernel: k_page_table: Update SetProcessMemoryPermission.bunnei2022-01-121-1/+2
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* hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory.bunnei2022-01-121-2/+2
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* core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission.bunnei2022-01-081-2/+1
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* core: hle: kernel: k_page_table: Update CheckMemoryState.bunnei2022-01-081-11/+33
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* core: hle: kernel: Updated implementation of svcSetHeapSize.bunnei2021-12-281-10/+9
| | | | | - Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk. - Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp.
* core: hle: kernel: Implement SetMemoryPermission.bunnei2021-12-231-0/+1
| | | | - Not seen in any games yet, but validated with kernel tests.
* kernel: svc: Implement Map/UnmapProcessMemory and Create/ControlCodeMemoryitsmeft242021-12-051-0/+8
| | | | Used by Skyline modding framework
* kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermissionMorph2021-11-211-1/+1
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* core: Make variable shadowing a compile-time errorLioncash2021-05-161-1/+1
| | | | | | Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
* hle: kernel: KPageTable: CanContain should not be constexpr.bunnei2021-05-061-1/+1
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* hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory.bunnei2021-05-061-1/+4
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* hle: kernel: Migrate KTransferMemory to KAutoObject.bunnei2021-05-061-2/+2
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* hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable.bunnei2021-02-191-0/+279