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path: root/src/core/hle/kernel/k_client_port.h (follow)
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* kernel: convert KPort, KSessionLiam2023-03-131-12/+11
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* service: move hle_ipc from kernelLiam2023-03-011-1/+0
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* kernel: invert session request handling flowLiam2022-10-311-2/+1
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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* core: Replace all instances of ResultCode with Resultgerman772022-06-271-2/+2
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* hle: kernel: Refactor to allocate a ServiceThread per service handler.bunnei2021-06-051-1/+3
| | | | | | - Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
* kernel: Add missing override specifiersLioncash2021-05-291-3/+3
| | | | | | | | Over the course of the kernel refactoring a tiny bit of missing overrides slipped through review, so we can add these. While we're at it, we can remove redundant virtual keywords where applicable as well.
* hle: kernel: Implement CloneCurrentObject and improve session management.bunnei2021-05-211-0/+3
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* kernel: Eliminate variable shadowingLioncash2021-05-081-1/+1
| | | | | Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases.
* fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei2021-05-061-1/+1
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* hle: kernel: Remove deprecated Object class.bunnei2021-05-061-15/+0
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* hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei2021-05-061-21/+25
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* hle: kernel: Migrate KServerPort to KAutoObject.bunnei2021-05-061-7/+7
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* hle: kernel: Migrate KClientPort to KAutoObject.bunnei2021-05-061-0/+72