Commit message (Collapse) | Author | Age | Files | Lines | |
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* | kernel: convert KPort, KSession | Liam | 2023-03-13 | 1 | -12/+11 |
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* | service: move hle_ipc from kernel | Liam | 2023-03-01 | 1 | -1/+0 |
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* | kernel: invert session request handling flow | Liam | 2022-10-31 | 1 | -2/+1 |
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* | chore: make yuzu REUSE compliant | Andrea Pappacoda | 2022-07-27 | 1 | -3/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | ||||
* | core: Replace all instances of ResultCode with Result | german77 | 2022-06-27 | 1 | -2/+2 |
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* | hle: kernel: Refactor to allocate a ServiceThread per service handler. | bunnei | 2021-06-05 | 1 | -1/+3 |
| | | | | | | - Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347. | ||||
* | kernel: Add missing override specifiers | Lioncash | 2021-05-29 | 1 | -3/+3 |
| | | | | | | | | Over the course of the kernel refactoring a tiny bit of missing overrides slipped through review, so we can add these. While we're at it, we can remove redundant virtual keywords where applicable as well. | ||||
* | hle: kernel: Implement CloneCurrentObject and improve session management. | bunnei | 2021-05-21 | 1 | -0/+3 |
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* | kernel: Eliminate variable shadowing | Lioncash | 2021-05-08 | 1 | -1/+1 |
| | | | | | Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases. | ||||
* | fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject. | bunnei | 2021-05-06 | 1 | -1/+1 |
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* | hle: kernel: Remove deprecated Object class. | bunnei | 2021-05-06 | 1 | -15/+0 |
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* | hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject. | bunnei | 2021-05-06 | 1 | -21/+25 |
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* | hle: kernel: Migrate KServerPort to KAutoObject. | bunnei | 2021-05-06 | 1 | -7/+7 |
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* | hle: kernel: Migrate KClientPort to KAutoObject. | bunnei | 2021-05-06 | 1 | -0/+72 |