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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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kernel
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client_session.cpp
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Author
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2018-01-21
Format: Run the new clang format on everything
James Rowe
1
-1
/
+1
2017-06-29
Kernel/SVC: Pass the current thread as a parameter to ClientSession::SendSyncRequest.
Subv
1
-2
/
+3
2017-06-26
Kernel/Sessions: Clean up the list of pending request threads of a session when the client endpoint is closed.
Subv
1
-0
/
+5
2017-06-25
Kernel/ServerSession: Keep track of which threads have issued sync requests.
Subv
1
-1
/
+1
2017-06-08
Session: Remove/add some forward declarations
Yuri Kunde Schlesner
1
-0
/
+1
2017-06-08
Kernel: Ensure objects are kept alive during ClientSession disconnection
Yuri Kunde Schlesner
1
-7
/
+13
2017-06-06
HLE: Move SessionRequestHandler from Service:: to Kernel::
Yuri Kunde Schlesner
1
-0
/
+2
2017-05-25
Kernel: Centralize error definitions in errors.h
Yuri Kunde Schlesner
1
-2
/
+1
2017-05-22
Kernel/Sessions: Remove the ClientSession::Create function.
Subv
1
-8
/
+0
2017-05-15
Kernel: Remove a now unused enum and variable regarding a session's status.
Subv
1
-1
/
+0
2017-05-15
Kernel: Use a Session object to keep track of the status of a Client/Server session pair.
Subv
1
-9
/
+15
2016-12-14
Fixed the codestyle to match our clang-format rules.
Subv
1
-3
/
+6
2016-12-08
Added a framework for partially handling Session disconnections.
Subv
1
-3
/
+12
2016-12-08
Use std::move where appropriate.
Subv
1
-1
/
+1
2016-12-05
KServerPorts now have an HLE handler "template", which is inherited by all ServerSessions created from it.
Subv
1
-1
/
+1
2016-12-03
Declare empty ServerSession and ClientSession constructors as default.
Subv
1
-2
/
+2
2016-12-01
Fixed the rebase mistakes.
Subv
1
-3
/
+0
2016-12-01
A bit of a redesign.
Subv
1
-14
/
+2
2016-12-01
IPC/HLE: Associate the ClientSessions with their parent port's HLE interface if it exists.
Subv
1
-4
/
+5
2016-12-01
Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
Subv
1
-0
/
+42