Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | APT/Applets: Renamed the members of the SignalType enum. | Subv | 2016-11-19 | 1 | -3/+3 |
| | | | | Names now make sense and match 3dbrew. | ||||
* | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 2016-09-21 | 1 | -1/+1 |
| | |||||
* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -4/+1 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 2016-09-19 | 1 | -2/+1 |
| | |||||
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -7/+9 |
| | |||||
* | APT: Remove use of Memory::GetPointer | MerryMage | 2016-05-21 | 1 | -10/+11 |
| | |||||
* | HLE/Applets: Give each applet its own block of heap memory, and use that when creating the framebuffer shared memory block. | Subv | 2016-05-13 | 1 | -2/+7 |
| | |||||
* | Kernel/SharedMemory: Properly implemented shared memory support. | Subv | 2016-05-13 | 1 | -2/+2 |
| | | | | | | | Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object. Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock. Removed the APT Shared Font hack as it is no longer needed. | ||||
* | Merge pull request #1761 from Subv/applets_fb | bunnei | 2016-05-07 | 1 | -8/+11 |
|\ | | | | | HLE/Applets: Use the correct size for the framebuffer SharedMemory | ||||
| * | HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets. | Subv | 2016-05-07 | 1 | -8/+11 |
| | | |||||
* | | Layout Mii parameters input/output, and return success as result of applet work | mailwl | 2016-05-05 | 1 | -0/+5 |
|/ | |||||
* | HLE/Applets: Implemented a dummy Mii Selector applet. | Subv | 2016-03-12 | 1 | -0/+75 |
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet. |