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path: root/src/core/hle/applets/mii_selector.cpp (unfollow)
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2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei1-86/+0
2017-09-04Mii Selector Applet: update Mii structuresmailwl1-3/+3
2017-08-21HLE/Applets: Fixed some conversion warnings when creating the framebuffer shared memory objects.Subv1-2/+2
2017-05-28Remove some unnecessary inclusions of video_core.hYuri Kunde Schlesner1-1/+0
2016-12-07applet: Move common IsRunning underlying variable to the Applet classLioncash1-2/+2
Gets rid of basic duplication.
2016-11-19APT/Applets: Renamed the members of the SignalType enum.Subv1-3/+3
Names now make sense and match 3dbrew.
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-4/+1
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-7/+9
2016-05-21APT: Remove use of Memory::GetPointerMerryMage1-10/+11
2016-05-13HLE/Applets: Give each applet its own block of heap memory, and use that when creating the framebuffer shared memory block.Subv1-2/+7
2016-05-13Kernel/SharedMemory: Properly implemented shared memory support.Subv1-2/+2
Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object. Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock. Removed the APT Shared Font hack as it is no longer needed.
2016-05-07HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.Subv1-8/+11
2016-05-05Layout Mii parameters input/output, and return success as result of applet workmailwl1-0/+5
2016-03-12HLE/Applets: Implemented a dummy Mii Selector applet.Subv1-0/+75
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.