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path: root/src/core/hid/motion_input.h (unfollow)
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2023-05-08core: hid: Allow to calibrate gyro sensorNarr the Reg1-0/+11
2023-05-05yuzu: Add motion preview to controller inputNarr the Reg1-0/+2
2023-03-12general: fix spelling mistakesLiam1-1/+1
2023-02-22core: hid: Restore motion state on refresh and clamp motion valuesNarr the Reg1-1/+5
2023-02-10core: hid: Use gyro thresholds modes set by the gameNarr the Reg1-0/+15
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-12-13service/hid: Improve console motion accuracyNarr the Reg1-2/+3
2021-11-25core/hid: Fully emulate motion from buttongerman771-0/+16
2021-11-25core/hid: Move motion_input, create input converter and hid_typesgerman771-7/+4
2020-11-15motion_input: Mark constructor as explicitLioncash1-1/+1
2020-11-15motion_input: Mark member functions as [[nodiscard]] where applicableLioncash1-10/+11
2020-10-16input_common/CMakeLists: Make some warnings errorsLioncash1-5/+5
Makes the input_common code warnings consistent with the rest of the codebase.
2020-10-05Address commentsgerman1-2/+2
2020-10-04Add compatibility with only accelerometer and auto calibrate for driftgerman1-2/+4
2020-09-26Add random motion input to SDLgerman1-0/+3
2020-09-02input_common/motion_input: Make use of Common::PI constantMorph1-3/+3
Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
2020-08-28Fix orientation errors and improve drift correctiongerman1-1/+1
2020-08-28Address commentsgerman1-17/+23
2020-08-28Implement a basic class for motion devicesgerman1-0/+62