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path: root/src/core/hid/input_converter.cpp (unfollow)
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2022-10-09input_common: have an unique vector in callback statusgerman771-2/+8
2022-10-02service: nfp: address commentsgerman771-1/+1
2022-10-02core: hid: Add nfc support to emulated controllergerman771-0/+14
2022-09-06input_common: Add support for analog toggleNarr the Reg1-0/+3
2022-07-24core: hid: Add cammera supportgerman771-0/+14
2022-05-23input_common: touch: Rewrite touch driver to support multiple touch pointsgerman771-0/+4
2022-04-27yuzu: Config allow to delete single axis directions when buttons are mapped to a stickNarr the Reg1-2/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-02-02yuzu: ui: Improve battery symbolsNarr the Reg1-1/+1
2022-01-14core/hid: Increment shake forceNarr the Reg1-1/+1
With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
2021-11-25core/hid: Improve accuary of mouse implementationgerman771-0/+4
2021-11-25core/hid: Fully implement native mousegerman771-0/+21
2021-11-25core/hid: Fully emulate motion from buttongerman771-35/+43
2021-11-25settings: Fix Debug controller type optionsgerman771-2/+2
2021-11-25kraken: Address comments from reviewgerman771-37/+38
start lion review
2021-11-25core/hid: Rework battery mappingsgerman771-0/+4
2021-11-25Morph review first wavegerman771-6/+6
2021-11-25core/hid: Only signal when neededgerman771-1/+1
2021-11-25core/hid: Move motion_input, create input converter and hid_typesgerman771-0/+345