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2018-07-03Rename logging macro back to LOG_*James Rowe1-3/+3
2018-04-26core: Replace remaining old non-generic logger usages with fmt-capable equivalentsLioncash1-3/+3
LOG_GENERIC usages will be amended in a follow-up to keep API changes separate from interface changes, as it will require removing a parameter from the relevant function in the VMManager class.
2018-01-13yuzu: Update license text to be consistent across project.bunnei2-2/+2
2018-01-12core: Fix recent GCC build breaks.bunnei1-0/+2
2018-01-11frontend: Update for undocked Switch screen layout.bunnei4-251/+39
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei6-204/+0
2017-08-25SidebySide Layout (#2859)ThaMighty903-1/+49
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
2017-08-24EmuWindow: refactor touch input into a TouchDevicewwylele2-39/+63
2017-08-24HID: use TouchDevice for touch padwwylele1-0/+6
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele5-252/+4
2017-08-11HID: use MotionDevice for Accelerometer and Gyroscopewwylele1-0/+20
2017-05-28Move screen size constants from video_core to coreYuri Kunde Schlesner3-13/+24
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
2017-05-28Move framebuffer_layout from Common to CoreYuri Kunde Schlesner3-1/+213
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
2017-03-01Input: remove unused stuff & clean upwwylele4-322/+1
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
2017-03-01InputCommon: add Keyboardwwylele1-2/+0
2017-03-01HID: use AnalogDevicewwylele1-0/+7
2017-03-01HID: use ButtonDevicewwylele1-0/+6
2017-03-01Input: add device and factory templatewwylele1-0/+97
2017-02-27Doxygen: Amend minor issues (#2593)Mat M1-2/+2
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-02-27Core: Make PerfStats internally lockedYuri Kunde Schlesner1-1/+1
More ergonomic to use and will be required for upcoming changes.
2017-02-27PerfStats: Add method to get the instantaneous time ratioYuri Kunde Schlesner1-3/+2
2017-02-23Add custom layout settings.SonofUgly1-11/+15
2017-02-11hid: remove the touch field from PadState (#2557)Weiyi Wang1-2/+0
2017-01-29core: emu_window.cpp, fix conversion warnings from float to s16 on MSVCKloen1-6/+6
2017-01-11CAM: implement basic camera functions with a blank camerawwylele6-0/+204
2016-12-29Frontend: make motion sensor interfaced thread-safewwylele2-2/+8
2016-12-26Frontend: emulate motion sensorwwylele4-8/+204
2016-12-23core: Move emu_window and key_map into coreMerryMage4-0/+642
* Removes circular dependences (common should not depend on core)