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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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2020-02-14
Address feedback
Morph
2
-18
/
+26
2020-02-14
Use enumeration instead of magic numbers
Morph
2
-5
/
+11
2020-02-14
Add following aspect ratios: 16:9, 21:9, Stretch to Window
Morph
1
-2
/
+15
2020-01-29
yuzu: Implement Vulkan frontend
ReinUsesLisp
1
-0
/
+7
2020-01-15
Moved analog direction logic to sdl_impl
CJBok
1
-0
/
+10
2019-06-25
general_frontend: Add documentation for parental controls and ecommerce applets
Zach Hilman
2
-4
/
+32
2019-06-25
frontend: Add base class and default impl for ECommerce applet frontend
Zach Hilman
2
-0
/
+102
2019-06-25
web_browser: Rename OpenPage to OpenPageLocal
Zach Hilman
2
-7
/
+7
2019-06-25
frontend: Add base class and default impl of parent controls applet frontend
Zach Hilman
2
-1
/
+52
2019-06-03
yuzu/bootmanager: Treat the resolution factor as a u32
Lioncash
2
-13
/
+21
2019-05-26
emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
ReinUsesLisp
1
-2
/
+1
2019-05-04
core/frontend/emu_window: Make GraphicsContext's destructor virtual
Lioncash
2
-0
/
+4
2019-04-25
profile_select: Port Service::Account::UUID to Common::UUID
Zach Hilman
2
-7
/
+6
2019-04-17
web_browser: Make OpenPage non-const
Zach Hilman
2
-3
/
+3
2019-04-17
main: Add GMainWindow hooks for Error display
Zach Hilman
1
-1
/
+1
2019-04-17
general_frontend: Add frontend scaffold for PhotoViewer applet
Zach Hilman
2
-0
/
+55
2019-04-17
frontend: Add frontend receiver for Error applet
Zach Hilman
2
-0
/
+71
2019-04-17
web_browser: Make OpenPage const
Zach Hilman
2
-3
/
+3
2019-04-01
general: Use deducation guides for std::lock_guard and std::unique_lock
Lioncash
1
-3
/
+3
2019-02-27
core/frontend/emu_window: Make ClipToTouchScreen a const member function
Lioncash
2
-2
/
+2
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
2
-7
/
+7
2019-02-27
common/vector_math: Move Vec[x] types into the Common namespace
Lioncash
1
-1
/
+1
2019-01-24
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
bunnei
2
-0
/
+41
2019-01-22
QT Frontend: Migrate to QOpenGLWindow
James Rowe
1
-9
/
+30
2019-01-17
core/frontend/applets/web_browser: Make OpenPage() non-const
Lioncash
2
-3
/
+3
2018-12-28
frontend: Add frontend responder for web browser
Zach Hilman
2
-0
/
+52
2018-12-18
yuzu, video_core: Screenshot functionality
zhupengfei
2
-0
/
+22
2018-12-03
frontend: Add frontend applet for ProfileSelect
Zach Hilman
2
-0
/
+46
2018-11-19
settings: Add Native type for mouse buttons
Zach Hilman
1
-0
/
+7
2018-11-18
applet: Add operation completed callback
Zach Hilman
2
-3
/
+7
2018-11-18
software_keyboard: Make GetText asynchronous
Zach Hilman
2
-5
/
+9
2018-11-18
am: Allow applets to push multiple and different channels of data
Zach Hilman
2
-8
/
+7
2018-11-18
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
Zach Hilman
1
-0
/
+1
2018-11-18
am: Implement text check software keyboard mode
Zach Hilman
2
-0
/
+8
2018-11-18
am: Deglobalize software keyboard applet
Zach Hilman
2
-31
/
+36
2018-11-18
qt/main: Register Qt Software Keyboard frontend with AM
Zach Hilman
1
-0
/
+1
2018-11-18
frontend/applets: Add frontend software keyboard provider and default
Zach Hilman
2
-0
/
+61
2018-08-15
emu_window: Ensure WindowConfig members are always initialized
Lioncash
1
-3
/
+3
2018-08-12
core: Namespace EmuWindow
Lioncash
2
-0
/
+8
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-3
/
+3
2018-04-26
core: Replace remaining old non-generic logger usages with fmt-capable equivalents
Lioncash
1
-3
/
+3
2018-01-13
yuzu: Update license text to be consistent across project.
bunnei
2
-2
/
+2
2018-01-12
core: Fix recent GCC build breaks.
bunnei
1
-0
/
+2
2018-01-11
frontend: Update for undocked Switch screen layout.
bunnei
4
-251
/
+39
2017-10-10
hle: Remove a large amount of 3ds-specific service code.
bunnei
6
-204
/
+0
2017-08-25
SidebySide Layout (#2859)
ThaMighty90
3
-1
/
+49
2017-08-24
EmuWindow: refactor touch input into a TouchDevice
wwylele
2
-39
/
+63
2017-08-24
HID: use TouchDevice for touch pad
wwylele
1
-0
/
+6
2017-08-11
move MotionEmu from core/frontend to input_common as a InputDevice
wwylele
5
-252
/
+4
2017-08-11
HID: use MotionDevice for Accelerometer and Gyroscope
wwylele
1
-0
/
+20
2017-05-28
Move screen size constants from video_core to core
Yuri Kunde Schlesner
3
-13
/
+24
2017-05-28
Move framebuffer_layout from Common to Core
Yuri Kunde Schlesner
3
-1
/
+213
2017-03-01
Input: remove unused stuff & clean up
wwylele
4
-322
/
+1
2017-03-01
InputCommon: add Keyboard
wwylele
1
-2
/
+0
2017-03-01
HID: use AnalogDevice
wwylele
1
-0
/
+7
2017-03-01
HID: use ButtonDevice
wwylele
1
-0
/
+6
2017-03-01
Input: add device and factory template
wwylele
1
-0
/
+97
2017-02-27
Doxygen: Amend minor issues (#2593)
Mat M
1
-2
/
+2
2017-02-27
Core: Make PerfStats internally locked
Yuri Kunde Schlesner
1
-1
/
+1
2017-02-27
PerfStats: Add method to get the instantaneous time ratio
Yuri Kunde Schlesner
1
-3
/
+2
2017-02-23
Add custom layout settings.
SonofUgly
1
-11
/
+15
2017-02-11
hid: remove the touch field from PadState (#2557)
Weiyi Wang
1
-2
/
+0
2017-01-29
core: emu_window.cpp, fix conversion warnings from float to s16 on MSVC
Kloen
1
-6
/
+6
2017-01-11
CAM: implement basic camera functions with a blank camera
wwylele
6
-0
/
+204
2016-12-29
Frontend: make motion sensor interfaced thread-safe
wwylele
2
-2
/
+8
2016-12-26
Frontend: emulate motion sensor
wwylele
4
-8
/
+204
2016-12-23
core: Move emu_window and key_map into core
MerryMage
4
-0
/
+642