summaryrefslogtreecommitdiffstats
path: root/src/core/frontend/framebuffer_layout.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
|
* frontend: Update for undocked Switch screen layout.bunnei2018-01-111-52/+14
|
* SidebySide Layout (#2859)ThaMighty902017-08-251-0/+11
| | | | | | | | | | | | | | | | | | | | | | * added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
* Move screen size constants from video_core to coreYuri Kunde Schlesner2017-05-281-1/+10
| | | | | video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
* Move framebuffer_layout from Common to CoreYuri Kunde Schlesner2017-05-281-0/+55
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.