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path: root/src/core/file_sys/savedata_factory.cpp (follow)
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* Merge pull request #1364 from lioncash/contentbunnei2018-09-211-0/+2
|\ | | | | file-sys: Default heavy-weight class destructors in the cpp file
| * file-sys: Default heavy-weight class destructors in the cpp fileLioncash2018-09-201-0/+2
| | | | | | | | | | | | | | | | | | | | Several classes have a lot of non-trivial members within them, or don't but likely should have the destructor defaulted in the cpp file for future-proofing/being more friendly to forward declarations. Leaving the destructor unspecified allows the compiler to inline the destruction code all over the place, which is generally undesirable from a code bloat perspective.
* | savedata_factory: Add TemporaryStorage SaveDataTypeZach Hilman2018-09-191-4/+7
|/ | | Seems to be used by NSO NES Emulator
* file_sys: Replace includes with forward declarations where applicableLioncash2018-09-041-0/+1
| | | | | Cuts down on include dependencies, resulting in less files that need to be rebuilt when certain things are changed.
* core/core: Replace includes with forward declarations where applicableLioncash2018-08-311-0/+1
| | | | | | | | | | | The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
* qt/main: Port part of citra(#3411), open savedata workstech4me2018-08-211-1/+1
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* savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member functionLioncash2018-07-191-1/+1
| | | | This function doesn't alter class state.
* Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman2018-07-191-21/+13
| | | | | | | | | | * Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
* General Filesystem and Save Data Fixes (#670)Zach Hilman2018-07-171-22/+73
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* savedata_factory: Always create a save directory for games.bunnei2018-07-081-0/+9
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* Revert "Virtual Filesystem (#597)"bunnei2018-07-081-0/+54
| | | | This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
* Virtual Filesystem (#597)Zach Hilman2018-07-061-54/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
* Rename logging macro back to LOG_*James Rowe2018-07-031-2/+2
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* file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()Lioncash2018-04-251-4/+1
| | | | | Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string for the whole path, making it easier to read.
* file-sys: Move logging macros over to the new fmt-capable onesLioncash2018-04-251-2/+2
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* core: Move process creation out of global state.bunnei2018-03-141-1/+2
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* FS: Make EnsureSaveData create the savedata folder when called for the first time.Subv2018-03-041-10/+24
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* SaveData: Use the current titleid when opening the savedata archive.Subv2018-03-021-2/+3
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* Filesystem: Added a SaveData Factory and associated Disk_FileSystem.Subv2018-03-021-0/+41