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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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core
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file_sys
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savedata_factory.cpp
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Author
Files
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2019-10-22
savedata_factory: Automatically create certain savedata
Zach Hilman
1
-0
/
+12
2019-10-06
core: Remove Core::CurrentProcess()
Lioncash
1
-2
/
+3
2019-09-21
filesystem: Add const qualification to various accessors
Zach Hilman
1
-3
/
+4
2019-09-21
savedata_factory: Implement savedata creation and don't create dir on open
Zach Hilman
1
-26
/
+39
2019-04-05
service/fsp_srv: Don't pass SaveDataDescriptor instances by value.
Lioncash
1
-1
/
+1
2019-04-05
service/fsp_srv: Update SaveDataInfo and SaveDataDescriptor structs
Lioncash
1
-2
/
+4
2018-12-27
am: Implement GetSaveDataSize and ExtendSaveData
Zach Hilman
1
-1
/
+1
2018-12-27
savedata_factory: Partially implement IVFC save sizes using files
Zach Hilman
1
-0
/
+30
2018-12-19
Fixed uninitialized memory due to missing returns in canary
David Marcec
1
-0
/
+1
2018-12-07
savedata_factory: Add support for CacheStorage
Zach Hilman
1
-0
/
+2
2018-12-07
savedata_factory: Delete TemporaryStorage on startup
Zach Hilman
1
-1
/
+5
2018-10-29
ns: Implement command 400: GetApplicationControlData
Zach Hilman
1
-1
/
+1
2018-10-29
savedata_factory: Expose accessors for SaveDataSpace
Zach Hilman
1
-14
/
+18
2018-10-16
savedata_factory: Add TemporaryStorage SaveDataSpaceId
Zach Hilman
1
-1
/
+4
2018-10-16
savedata_factory: Add support for DeviceSaveData
Zach Hilman
1
-0
/
+8
2018-09-30
kernel/process: Make data member variables private
Lioncash
1
-1
/
+1
2018-09-20
file-sys: Default heavy-weight class destructors in the cpp file
Lioncash
1
-0
/
+2
2018-09-19
savedata_factory: Add TemporaryStorage SaveDataType
Zach Hilman
1
-4
/
+7
2018-09-04
file_sys: Replace includes with forward declarations where applicable
Lioncash
1
-0
/
+1
2018-08-31
core/core: Replace includes with forward declarations where applicable
Lioncash
1
-0
/
+1
2018-08-21
qt/main: Port part of citra(#3411), open savedata works
tech4me
1
-1
/
+1
2018-07-19
savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
Lioncash
1
-1
/
+1
2018-07-19
Virtual Filesystem 2: Electric Boogaloo (#676)
Zach Hilman
1
-21
/
+13
2018-07-17
General Filesystem and Save Data Fixes (#670)
Zach Hilman
1
-22
/
+73
2018-07-08
savedata_factory: Always create a save directory for games.
bunnei
1
-0
/
+9
2018-07-08
Revert "Virtual Filesystem (#597)"
bunnei
1
-0
/
+54
2018-07-06
Virtual Filesystem (#597)
Zach Hilman
1
-54
/
+0
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-2
/
+2
2018-04-25
file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()
Lioncash
1
-4
/
+1
2018-04-25
file-sys: Move logging macros over to the new fmt-capable ones
Lioncash
1
-2
/
+2
2018-03-14
core: Move process creation out of global state.
bunnei
1
-1
/
+2
2018-03-04
FS: Make EnsureSaveData create the savedata folder when called for the first time.
Subv
1
-10
/
+24
2018-03-02
SaveData: Use the current titleid when opening the savedata archive.
Subv
1
-2
/
+3
2018-03-02
Filesystem: Added a SaveData Factory and associated Disk_FileSystem.
Subv
1
-0
/
+41