| Commit message (Collapse) | Author | Age | Files | Lines |
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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We should not apply any mods when dumping a game's RomFS.
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
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We can use these to avoid typing the same type redundantly. This way, if
these ever change, only a single location needs to be modified.
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These functions are only used within this translation unit, so we can
make them internally linked.
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Fixes build issues
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Same behavior, minus unnecessary inclusions where not necessary.
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Changes many patch_manager functions to use a case-less variant of
GetSubdirectory. Fixes patches not showing up on *nix systems when
patch directories are named with odd cases, i.e. `exeFS'.
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- helpful to disambiguate Kernel::Memory namespace.
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Instead, pass in the core timing instance and make the dependency
explicit in the interface.
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Uses load/<title_id>/<mod_name>/cheats as root dir, file name is all upper or lower hex first 8 bytes build ID.
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Neither of these functions require the use of shared ownership of the
returned pointer. This makes it more difficult to create reference
cycles with, and makes the interface more generic, as std::shared_ptr
instances can be created from a std::unique_ptr, but the vice-versa
isn't possible. This also alters relevant functions to take NCA
arguments by const reference rather than a const reference to a
std::shared_ptr. These functions don't alter the ownership of the memory
used by the NCA instance, so we can make the interface more generic by
not assuming anything about the type of smart pointer the NCA is
contained within and make it the caller's responsibility to ensure the
supplied NCA is valid.
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ips_layer: Add support for IPSwitch executable patches
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More accurately follows IPSwitch specification.
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Will prefer any installed update over the packed version.
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Avoid resource-heavy classes and remove quasi-duplicated code.
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While PatchExeFS operated on the entire directory, this function operates on the uncompressed NSO. Avoids copying decompression code to PatchManager.
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Several classes have a lot of non-trivial members within them, or don't
but likely should have the destructor defaulted in the cpp file for
future-proofing/being more friendly to forward declarations.
Leaving the destructor unspecified allows the compiler to inline the
destruction code all over the place, which is generally undesirable from
a code bloat perspective.
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These includes were previously being satisfied indirectly.
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Right now only includes Updates, but should eventually contain all of the other patches we need.
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