Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Core: Cleanup file_sys includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -1/+6 |
| | |||||
* | FileSys: Clean-up includes, de-inline destructors | Yuri Kunde Schlesner | 2015-05-07 | 1 | -0/+2 |
| | |||||
* | Headers: Add some forgotten overrides, thanks clang! | Emmanuel Gil Peyrot | 2015-04-14 | 1 | -1/+1 |
| | |||||
* | FS: Allow multiple instances of the same archive type to be open at once | Yuri Kunde Schlesner | 2015-02-10 | 1 | -18/+7 |
| | |||||
* | FileSys: Fix crash bug in DiskFile exposed by #400 | Yuri Kunde Schlesner | 2015-01-03 | 1 | -4/+0 |
| | |||||
* | FileSys: Fix a few memory leaks | Yuri Kunde Schlesner | 2015-01-03 | 1 | -1/+1 |
| | |||||
* | Archives: Implemented ExtSaveData and SharedExtSaveData | Subv | 2014-12-30 | 1 | -1/+6 |
| | | | | | | | | They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded. | ||||
* | FileSys: Clean up according to the coding style, and remove redundant namespaced names. | Emmanuel Gil Peyrot | 2014-12-24 | 1 | -8/+8 |
| | |||||
* | CFG: Create a new subfolder cfg inside service to handle cfg | Subv | 2014-12-21 | 1 | -0/+1 |
| | | | | Moved most of the shared CFG code there, implemented a few CFG:I functions | ||||
* | Merge pull request #291 from purpasmart96/license | bunnei | 2014-12-21 | 1 | -1/+1 |
|\ | | | | | License change | ||||
| * | License change | purpasmart96 | 2014-12-21 | 1 | -1/+1 |
| | | |||||
* | | Added CreateFile to the FS_USER service | archshift | 2014-12-21 | 1 | -0/+1 |
|/ | | | | Tested with hwtests. | ||||
* | Filesystem/Archives: Implemented the SaveData archive | Subv | 2014-12-18 | 1 | -0/+101 |
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found |