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2015-01-03FileSys: Fix crash bug in DiskFile exposed by #400Yuri Kunde Schlesner1-4/+0
2015-01-03FileSys: Fix a few memory leaksYuri Kunde Schlesner1-1/+1
2014-12-30Archives: Implemented ExtSaveData and SharedExtSaveDataSubv1-1/+6
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-24FileSys: Clean up according to the coding style, and remove redundant namespaced names.Emmanuel Gil Peyrot1-8/+8
2014-12-21CFG: Create a new subfolder cfg inside service to handle cfgSubv1-0/+1
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21Added CreateFile to the FS_USER servicearchshift1-0/+1
Tested with hwtests.
2014-12-21License changepurpasmart961-1/+1
2014-12-18Filesystem/Archives: Implemented the SaveData archiveSubv1-0/+101
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found