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path: root/src/core/file_sys/disk_archive.cpp (follow)
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* HLE/FS: Corrected the error codes for DeleteFileSubv2016-03-201-2/+13
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* HLE/FS: Corrected the error codes for CreateFileSubv2016-03-201-1/+4
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* HLE/FS: FS::CreateFile takes an u64 for the file size.Subv2016-03-201-1/+1
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* DiskDirectory: Initialize the directory member with valid info.Subv2016-01-161-2/+4
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* Implement FS_User::GetFreeBytesarchshift2015-10-281-0/+5
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* Services/FS: Correctly tell the guest app whether a file was correctly opened or not.Subv2015-08-291-1/+1
| | | | Closes #1067
* Archive: Correct a few incorrect types in function signaturesYuri Kunde Schlesner2015-07-141-4/+4
| | | | Buffer lengths should be size_t, and file offsets should be u64.
* Core: Cleanup file_sys includes.Emmanuel Gil Peyrot2015-06-281-2/+2
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* Common: Remove common.hYuri Kunde Schlesner2015-05-071-0/+1
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* FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner2015-02-101-14/+12
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* FileSys: Fix a few memory leaksYuri Kunde Schlesner2015-01-031-5/+6
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* FileSys: Clean up according to the coding style, and remove redundant namespaced names.Emmanuel Gil Peyrot2014-12-241-5/+5
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* Merge pull request #291 from purpasmart96/licensebunnei2014-12-211-1/+1
|\ | | | | License change
| * License changepurpasmart962014-12-211-1/+1
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* | Added CreateFile to the FS_USER servicearchshift2014-12-211-0/+21
|/ | | | Tested with hwtests.
* Filesystem/Archives: Implemented the SaveData archiveSubv2014-12-181-0/+167
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found