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2016-03-20HLE/FS: Corrected the error codes for DeleteFileSubv1-2/+13
2016-03-20HLE/FS: Corrected the error codes for CreateFileSubv1-1/+4
2016-03-20HLE/FS: FS::CreateFile takes an u64 for the file size.Subv1-1/+1
2016-01-16DiskDirectory: Initialize the directory member with valid info.Subv1-2/+4
2015-10-28Implement FS_User::GetFreeBytesarchshift1-0/+5
2015-08-29Services/FS: Correctly tell the guest app whether a file was correctly opened or not.Subv1-1/+1
Closes #1067
2015-07-14Archive: Correct a few incorrect types in function signaturesYuri Kunde Schlesner1-4/+4
Buffer lengths should be size_t, and file offsets should be u64.
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot1-2/+2
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-0/+1
2015-02-10FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner1-14/+12
2015-01-03FileSys: Fix a few memory leaksYuri Kunde Schlesner1-5/+6
2014-12-24FileSys: Clean up according to the coding style, and remove redundant namespaced names.Emmanuel Gil Peyrot1-5/+5
2014-12-21Added CreateFile to the FS_USER servicearchshift1-0/+21
Tested with hwtests.
2014-12-21License changepurpasmart961-1/+1
2014-12-18Filesystem/Archives: Implemented the SaveData archiveSubv1-0/+167
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found