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2016-11-19FileSys: remove unused DiskArchivewwylele1-147/+0
All "subclasses" of DiskArchive are splitted out. This class is useless
2016-11-19FileSys: w->rw permission lift only happens in SDMC archivewwylele1-1/+1
2016-11-19FileSys: remove Open from FileBackendwwylele1-52/+40
Same as directory, file shouldn't expose Open either.
2016-11-19FileSys: remove Open from DirectoryBackendwwylele1-13/+4
Open should not be an interface exposed by Directory because it is the Archive thats implement the methed to open the directory. The service API of 3DS also implies this - Open is not a function of directory service, but is of FS main service
2016-11-01FileSys: make Archive interfaces return error codewwylele1-14/+36
and make the mode parameter a reference since it is a BitField union
2016-10-02fs: implement DeleteDirectoryRecursivelywwylele1-0/+4
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-3/+1
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-17/+32
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage1-4/+4
2016-03-20HLE/FS: Return the proper error codes when opening files.Subv1-15/+29
2016-03-20HLE/FS: Return the proper error codes on file Read/Write operations.Subv1-4/+10
These operations are limited by the open flags specified while opening the file.
2016-03-20HLE/FS: Corrected the error codes for DeleteFileSubv1-2/+13
2016-03-20HLE/FS: Corrected the error codes for CreateFileSubv1-1/+4
2016-03-20HLE/FS: FS::CreateFile takes an u64 for the file size.Subv1-1/+1
2016-01-16DiskDirectory: Initialize the directory member with valid info.Subv1-2/+4
2015-10-28Implement FS_User::GetFreeBytesarchshift1-0/+5
2015-08-29Services/FS: Correctly tell the guest app whether a file was correctly opened or not.Subv1-1/+1
Closes #1067
2015-07-14Archive: Correct a few incorrect types in function signaturesYuri Kunde Schlesner1-4/+4
Buffer lengths should be size_t, and file offsets should be u64.
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot1-2/+2
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-0/+1
2015-02-10FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner1-14/+12
2015-01-03FileSys: Fix a few memory leaksYuri Kunde Schlesner1-5/+6
2014-12-24FileSys: Clean up according to the coding style, and remove redundant namespaced names.Emmanuel Gil Peyrot1-5/+5
2014-12-21Added CreateFile to the FS_USER servicearchshift1-0/+21
Tested with hwtests.
2014-12-21License changepurpasmart961-1/+1
2014-12-18Filesystem/Archives: Implemented the SaveData archiveSubv1-0/+167
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found