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2014-12-18Filesystem/Archives: Implemented the SaveData archiveSubv1-55/+0
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-16Service.FS: Rename FileSys::Directory to DirectoryBackendYuri Kunde Schlesner1-2/+2
2014-12-07Make OpenDirectory fail if the directory doesn't existarchshift1-0/+7
This is in line with what the hardware itself does. It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails. Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
2014-11-18FileSys: Updated backend code to use FileSys::Path instead of string for paths.bunnei1-1/+1
2014-10-06Common: Add a helper function to generate a 8.3 filename from a long one.Emmanuel Gil Peyrot1-3/+6
Core: Fix the SDMC Directory implementation to make blargSnes work.
2014-09-17Core: Add a Directory object, with both a stub and a passthrough implementations.Emmanuel Gil Peyrot1-0/+45