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These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
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Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
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Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
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Falls back to title ID + 0x1000, which is what HOS does.
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Several classes have a lot of non-trivial members within them, or don't
but likely should have the destructor defaulted in the cpp file for
future-proofing/being more friendly to forward declarations.
Leaving the destructor unspecified allows the compiler to inline the
destruction code all over the place, which is generally undesirable from
a code bloat perspective.
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This was used in two different translation units
(deconstructed_rom_directory and patch_manager). This means we'd be
pointlessly duplicating the whole array twice due to it being defined
within the header.
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Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
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Cleanup
Review fixes
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