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path: root/src/core/file_sys/archive_systemsavedata.h (follow)
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* file_sys: Make a few single-argument constructors explicitLioncash2016-12-071-1/+1
| | | | Prevents implicit conversions.
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-2/+0
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-2/+5
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* HLE/FS: Implemented GetFormatInfoSubv2016-03-201-1/+2
| | | | Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
* Core: Cleanup file_sys includes.Emmanuel Gil Peyrot2015-06-281-2/+5
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* Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv2015-03-141-0/+25
| | | | Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
* Archives: Properly implemented the SystemSaveData archive.Subv2015-02-261-7/+7
| | | | Ported to the new factory pattern we have for archives.
* Archives: Changed the way paths are built for the archives.Subv2015-01-041-2/+0
| | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
* FileSys: Clean up according to the coding style, and remove redundant namespaced names.Emmanuel Gil Peyrot2014-12-241-1/+1
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* CFG: Implemented the GetConfigInfoBlk2 function.Subv2014-12-211-1/+1
| | | | | | Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
* License changepurpasmart962014-12-211-1/+1
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* SystemSaveData: Added a TODO to move it to the NAND.Subv2014-12-181-1/+3
| | | | Maybe sometime when we actually implement that
* SaveData: Implemented the SystemSaveData archive.Subv2014-12-181-0/+31
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.