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2016-12-07file_sys: Make a few single-argument constructors explicitLioncash1-1/+1
Prevents implicit conversions.
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-2/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-2/+5
2016-03-20HLE/FS: Implemented GetFormatInfoSubv1-1/+2
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot1-2/+5
2015-03-14Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv1-0/+25
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-02-26Archives: Properly implemented the SystemSaveData archive.Subv1-7/+7
Ported to the new factory pattern we have for archives.
2015-01-04Archives: Changed the way paths are built for the archives.Subv1-2/+0
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2014-12-24FileSys: Clean up according to the coding style, and remove redundant namespaced names.Emmanuel Gil Peyrot1-1/+1
2014-12-21CFG: Implemented the GetConfigInfoBlk2 function.Subv1-1/+1
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21License changepurpasmart961-1/+1
2014-12-18SystemSaveData: Added a TODO to move it to the NAND.Subv1-1/+3
Maybe sometime when we actually implement that
2014-12-18SaveData: Implemented the SystemSaveData archive.Subv1-5/+5
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-18Filesystem/Archives: Implemented the SaveData archiveSubv1-64/+2
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-16FS.Archive: Clean up treatment of archives and their handlesYuri Kunde Schlesner1-30/+0
- Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
2014-12-16Service.FS: Rename FileSys::File to FileBackendYuri Kunde Schlesner1-1/+1
2014-12-16Service.FS: Rename FileSys::Directory to DirectoryBackendYuri Kunde Schlesner1-1/+1
2014-12-16Service.FS: Rename FileSys::Archive to ArchiveBackendYuri Kunde Schlesner1-2/+2
2014-12-16Service.FS: Do archive registration using IdCode instead of nameYuri Kunde Schlesner1-5/+1
2014-11-25Implemented RenameDirectory in FS:USERarchshift1-0/+8
2014-11-25Implemented RenameFile in FS:USERarchshift1-0/+8
2014-11-23Added DeleteFile and DeleteDirectory functions to FS:USER and the archives.archshift1-0/+14
2014-11-18Remove extraneous semicolonsLioncash1-1/+1
2014-11-18FileSys: Updated backend code to use FileSys::Path instead of string for paths.bunnei1-3/+3
2014-11-02Added CreateDirectory function to service/fs.cpp, and in Archive.archshift1-0/+7
2014-10-06FileSys: Add forgotten docstrings.Emmanuel Gil Peyrot1-0/+4
2014-09-17Core: Add a method to obtain a Directory from an Archive.Emmanuel Gil Peyrot1-0/+7
2014-09-17Core: Add a passthrough backend for the filesystem, exposed as SDMC.Emmanuel Gil Peyrot1-11/+17
2014-09-17Core: Add a new File class, obtainable from an Archive, and a stub implementation.Emmanuel Gil Peyrot1-0/+8
2014-08-23Added FS functions to Archive and Archive_RomFSarchshift1-2/+17
2014-07-05Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS virtual functions as "override".bunnei1-4/+4
2014-07-05Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS classes as "final"bunnei1-1/+1
2014-07-05Loader: Updated read methods to be constbunnei1-1/+1
- Required "file" handle to be made local and explicitly opened/closed as needed
2014-07-05FileSys: Added preliminary support for applications reading the RomFS archive.bunnei1-0/+50
Archive: Fixed brace ugliness for neobrain :) FS: Commented out unused local variables to prevent warnings. ...But keeping them here for future use. archive_romfs: Removed unused #include.