Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 2016-09-21 | 1 | -1/+1 |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -3/+1 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 2016-09-19 | 1 | -2/+1 |
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* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -4/+5 |
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* | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 2016-04-05 | 1 | -2/+2 |
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* | HLE/FS: Implemented GetFormatInfo | Subv | 2016-03-20 | 1 | -1/+7 |
| | | | | Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive. | ||||
* | Core: Cleanup file_sys includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -2/+3 |
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* | Common: Fix FileUtil includes, and everything relying on those. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -0/+1 |
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* | Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveData | Subv | 2015-03-14 | 1 | -2/+20 |
| | | | | Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory. | ||||
* | Archives: Properly implemented the SystemSaveData archive. | Subv | 2015-02-26 | 1 | -12/+21 |
| | | | | Ported to the new factory pattern we have for archives. | ||||
* | Archives: Make SYSTEM_ID and SDCARD_ID strings | Subv | 2015-01-04 | 1 | -1/+1 |
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* | Archives: Changed the way paths are built for the archives. | Subv | 2015-01-04 | 1 | -1/+6 |
| | | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout | ||||
* | Style: Addressed some comments | Subv | 2014-12-21 | 1 | -2/+7 |
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* | CFG: Refactored how the config file works. | Subv | 2014-12-21 | 1 | -1/+1 |
| | | | | It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame. | ||||
* | CFG: Implemented the GetConfigInfoBlk2 function. | Subv | 2014-12-21 | 1 | -2/+3 |
| | | | | | | Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS | ||||
* | License change | purpasmart96 | 2014-12-21 | 1 | -1/+1 |
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* | SaveData: Implemented the SystemSaveData archive. | Subv | 2014-12-18 | 1 | -0/+33 |
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service. |