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path: root/src/core/file_sys/archive_extsavedata.h (follow)
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-2/+0
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-4/+10
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* archive_extsavedata: Fix member initialization orderLioncash2016-03-211-1/+2
| | | | shared appears in the initializer list before mount_point
* HLE/FS: Change the error code returned when an ExtSaveData archive is not found.Subv2016-03-201-1/+2
| | | | This allows Fire Emblem to boot again.
* HLE/FS: Corrected some style concerns.Subv2016-03-201-2/+2
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* HLE/FS: Implemented GetFormatInfoSubv2016-03-201-1/+10
| | | | Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
* Core: Cleanup file_sys includes.Emmanuel Gil Peyrot2015-06-281-2/+5
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* Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot2015-05-291-2/+2
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* Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv2015-03-141-0/+10
| | | | Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
* FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner2015-02-101-11/+10
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* Services: Stubbed more services.Subv2015-01-241-0/+17
| | | | Implemented FSUser::CreateExtSaveData
* Archives: Changed the way paths are built for the archives.Subv2015-01-041-1/+1
| | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
* Archives: Implemented ExtSaveData and SharedExtSaveDataSubv2014-12-301-0/+45
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.