Commit message (Collapse) | Author | Age | Files | Lines | |
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* | core: fix archive_extsavedata.cpp warning on OSX | Kloen | 2017-01-29 | 1 | -0/+2 |
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* | Address clang-format issues. | bunnei | 2016-12-22 | 1 | -4/+3 |
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* | core: Remove HLE module, consolidate code & various cleanups. | bunnei | 2016-12-22 | 1 | -2/+2 |
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* | file_sys: Make a few single-argument constructors explicit | Lioncash | 2016-12-07 | 1 | -1/+1 |
| | | | | Prevents implicit conversions. | ||||
* | FileSys: add ExtSaveDataArchive | wwylele | 2016-11-19 | 1 | -1/+114 |
| | | | | ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData | ||||
* | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 2016-09-21 | 1 | -1/+1 |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -3/+1 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -8/+13 |
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* | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 2016-04-05 | 1 | -2/+2 |
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* | HLE/FS: Change the error code returned when an ExtSaveData archive is not found. | Subv | 2016-03-20 | 1 | -18/+24 |
| | | | | This allows Fire Emblem to boot again. | ||||
* | HLE/FS: Corrected some style concerns. | Subv | 2016-03-20 | 1 | -1/+1 |
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* | HLE/FS: Implemented GetFormatInfo | Subv | 2016-03-20 | 1 | -2/+34 |
| | | | | Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive. | ||||
* | Core: Cleanup file_sys includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -2/+2 |
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* | Common: Fix FileUtil includes, and everything relying on those. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -0/+1 |
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* | ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder. | Subv | 2015-06-02 | 1 | -3/+6 |
| | | | | Organize the ExtSaveData folders as they are stored in the console. | ||||
* | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | 2015-05-29 | 1 | -2/+2 |
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* | Common: Remove common.h | Yuri Kunde Schlesner | 2015-05-07 | 1 | -0/+1 |
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* | Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveData | Subv | 2015-03-14 | 1 | -0/+21 |
| | | | | Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory. | ||||
* | FS: Allow multiple instances of the same archive type to be open at once | Yuri Kunde Schlesner | 2015-02-10 | 1 | -7/+8 |
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* | Services: Stubbed more services. | Subv | 2015-01-24 | 1 | -2/+2 |
| | | | | Implemented FSUser::CreateExtSaveData | ||||
* | Archives/Exdata: Don't set concrete_mount_point in the ctor | Subv | 2015-01-06 | 1 | -1/+1 |
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* | Archives: Addressed some comments | Subv | 2015-01-06 | 1 | -1/+1 |
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* | Archives: Make SYSTEM_ID and SDCARD_ID strings | Subv | 2015-01-04 | 1 | -2/+3 |
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* | Archives: Changed the way paths are built for the archives. | Subv | 2015-01-04 | 1 | -3/+11 |
| | | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout | ||||
* | Archives: Change the folder layout of some archives. | Subv | 2015-01-03 | 1 | -2/+1 |
| | | | | This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW | ||||
* | Archives: Implemented ExtSaveData and SharedExtSaveData | Subv | 2014-12-30 | 1 | -0/+59 |
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded. |