Commit message (Collapse) | Author | Files | Lines | ||
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2017-10-13 | Remove lots more 3DS-specific code. | bunnei | 1 | -245/+0 | |
2017-05-25 | FileSys: Move all result description to errors.h | Yuri Kunde Schlesner | 1 | -8/+4 | |
2017-03-08 | file_sys: lower log level for setting host path | wwylele | 1 | -1/+1 | |
2017-01-29 | core: fix archive_extsavedata.cpp warning on OSX | Kloen | 1 | -0/+2 | |
2016-12-22 | Address clang-format issues. | bunnei | 1 | -4/+3 | |
2016-12-22 | core: Remove HLE module, consolidate code & various cleanups. | bunnei | 1 | -2/+2 | |
2016-12-07 | file_sys: Make a few single-argument constructors explicit | Lioncash | 1 | -1/+1 | |
Prevents implicit conversions. | |||||
2016-11-19 | FileSys: add ExtSaveDataArchive | wwylele | 1 | -1/+114 | |
ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData | |||||
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 1 | -1/+1 | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 1 | -3/+1 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -8/+13 | |
2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 1 | -2/+2 | |
2016-03-20 | HLE/FS: Change the error code returned when an ExtSaveData archive is not found. | Subv | 1 | -18/+24 | |
This allows Fire Emblem to boot again. | |||||
2016-03-20 | HLE/FS: Corrected some style concerns. | Subv | 1 | -1/+1 | |
2016-03-20 | HLE/FS: Implemented GetFormatInfo | Subv | 1 | -2/+34 | |
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive. | |||||
2015-06-28 | Core: Cleanup file_sys includes. | Emmanuel Gil Peyrot | 1 | -2/+2 | |
2015-06-28 | Common: Fix FileUtil includes, and everything relying on those. | Emmanuel Gil Peyrot | 1 | -0/+1 | |
2015-06-02 | ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder. | Subv | 1 | -3/+6 | |
Organize the ExtSaveData folders as they are stored in the console. | |||||
2015-05-29 | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | 1 | -2/+2 | |
2015-05-07 | Common: Remove common.h | Yuri Kunde Schlesner | 1 | -0/+1 | |
2015-03-14 | Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveData | Subv | 1 | -0/+21 | |
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory. | |||||
2015-02-10 | FS: Allow multiple instances of the same archive type to be open at once | Yuri Kunde Schlesner | 1 | -7/+8 | |
2015-01-24 | Services: Stubbed more services. | Subv | 1 | -2/+2 | |
Implemented FSUser::CreateExtSaveData | |||||
2015-01-06 | Archives/Exdata: Don't set concrete_mount_point in the ctor | Subv | 1 | -1/+1 | |
2015-01-06 | Archives: Addressed some comments | Subv | 1 | -1/+1 | |
2015-01-04 | Archives: Make SYSTEM_ID and SDCARD_ID strings | Subv | 1 | -2/+3 | |
2015-01-04 | Archives: Changed the way paths are built for the archives. | Subv | 1 | -3/+11 | |
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout | |||||
2015-01-03 | Archives: Change the folder layout of some archives. | Subv | 1 | -2/+1 | |
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW | |||||
2014-12-30 | Archives: Implemented ExtSaveData and SharedExtSaveData | Subv | 1 | -0/+59 | |
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded. |