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path: root/src/core/file_sys/archive_extsavedata.cpp (unfollow)
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2017-01-29core: fix archive_extsavedata.cpp warning on OSXKloen1-0/+2
2016-12-22Address clang-format issues.bunnei1-4/+3
2016-12-22core: Remove HLE module, consolidate code & various cleanups.bunnei1-2/+2
2016-12-07file_sys: Make a few single-argument constructors explicitLioncash1-1/+1
Prevents implicit conversions.
2016-11-19FileSys: add ExtSaveDataArchivewwylele1-1/+114
ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-3/+1
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-8/+13
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage1-2/+2
2016-03-20HLE/FS: Change the error code returned when an ExtSaveData archive is not found.Subv1-18/+24
This allows Fire Emblem to boot again.
2016-03-20HLE/FS: Corrected some style concerns.Subv1-1/+1
2016-03-20HLE/FS: Implemented GetFormatInfoSubv1-2/+34
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot1-2/+2
2015-06-28Common: Fix FileUtil includes, and everything relying on those.Emmanuel Gil Peyrot1-0/+1
2015-06-02ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.Subv1-3/+6
Organize the ExtSaveData folders as they are stored in the console.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-2/+2
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-0/+1
2015-03-14Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv1-0/+21
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-02-10FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner1-7/+8
2015-01-24Services: Stubbed more services.Subv1-2/+2
Implemented FSUser::CreateExtSaveData
2015-01-06Archives/Exdata: Don't set concrete_mount_point in the ctorSubv1-1/+1
2015-01-06Archives: Addressed some commentsSubv1-1/+1
2015-01-04Archives: Make SYSTEM_ID and SDCARD_ID stringsSubv1-2/+3
2015-01-04Archives: Changed the way paths are built for the archives.Subv1-3/+11
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03Archives: Change the folder layout of some archives.Subv1-2/+1
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2014-12-30Archives: Implemented ExtSaveData and SharedExtSaveDataSubv1-0/+59
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.