| Commit message (Collapse) | Author | Files | Lines |
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The new version supports fastmem on a64.
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So we can modify all of dynarmic states within SVC without ExceptionalExit.
Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
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This code was used to switch the CPU ID on thread switches.
However since "hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.", the CPU ID is not a constant.
This has been dead code since this rewrite, and dropped in dynarmic as well. So there is no need to keep it.
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Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
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Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
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This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and
Suspended State, Recreates the bootmanager, Initializes Multicore
system.
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- helpful to disambiguate Kernel::Memory namespace.
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This was a bug inherited from citra which was fixed by then at some
time. This commit corrects such bug and ensures JITs are correctly
recycled.
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The Write functions are used slightly less than the Read functions,
which make these a bit nicer to move over.
The only adjustments we really need to make here are to Dynarmic's
exclusive monitor instance. We need to keep a reference to the currently
active memory instance to perform exclusive read/write operations.
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Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.
Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us.
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This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
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Our initialization process is a little wonky than one would expect when
it comes to code flow. We initialize the CPU last, as opposed to
hardware, where the CPU obviously needs to be first, otherwise nothing
else would work, and we have code that adds checks to get around this.
For example, in the page table setting code, we check to see if the
system is turned on before we even notify the CPU instances of a page
table switch. This results in dead code (at the moment), because the
only time a page table switch will occur is when the system is *not*
running, preventing the emulated CPU instances from being notified of a
page table switch in a convenient manner (technically the code path
could be taken, but we don't emulate the process creation svc handlers
yet).
This moves the threads creation into its own member function of the core
manager and restores a little order (and predictability) to our
initialization process.
Previously, in the multi-threaded cases, we'd kick off several threads
before even the main kernel process was created and ready to execute (gross!).
Now the initialization process is like so:
Initialization:
1. Timers
2. CPU
3. Kernel
4. Filesystem stuff (kind of gross, but can be amended trivially)
5. Applet stuff (ditto in terms of being kind of gross)
6. Main process (will be moved into the loading step in a following
change)
7. Telemetry (this should be initialized last in the future).
8. Services (4 and 5 should ideally be alongside this).
9. GDB (gross. Uses namespace scope state. Needs to be refactored into a
class or booted altogether).
10. Renderer
11. GPU (will also have its threads created in a separate step in a
following change).
Which... isn't *ideal* per-se, however getting rid of the wonky
intertwining of CPU state initialization out of this mix gets rid of
most of the footguns when it comes to our initialization process.
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Adjusts the interface of the wrappers to take a system reference, which
allows accessing a system instance without using the global accessors.
This also allows getting rid of all global accessors within the
supervisor call handling code. While this does make the wrappers
themselves slightly more noisy, this will be further cleaned up in a
follow-up. This eliminates the global system accessors in the current
code while preserving the existing interface.
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Given the page table will always be guaranteed to be that of whatever
the current process is, we no longer need to keep this around.
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Applies the override specifier where applicable. In the case of
destructors that are defaulted in their definition, they can
simply be removed.
This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.
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Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
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Added to both dynarmic and unicorn
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Like the barrier, this is owned entirely by the System and will always
outlive the encompassing state, so shared ownership semantics aren't
necessary here.
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Avoids an unnecessary inclusion and also uncovers three places where
indirect inclusions were relied upon, which allows us to also resolve
those.
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This modifies the CPU interface to more accurately match an
AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods
don't even make sense to keep around for this interface, as Adv Simd is
used, rather than the VFP in the primary execution state. This is
essentially a modernization change that should have occurred from the
get-go.
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Gets all of these types and interfaces out of the global namespace.
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This functions doesn't modify instance state, so it can be a made a
const member function.
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Uses the same type aliases we use for virtual addresses, and converts
one lingering usage of std::array<uint64_t, 2> to u128 for consistency.
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Note that there's currently a dynarmic bug preventing this register from being written.
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Changes: Primarily implementing more A64 instructions
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200.
This allows some games like Mario Kart 7 to continue further.
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Removes a TODO.
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* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid
for a thread at any given point in the system.
* Removes dead code from thread.cpp.
* Moves the implementation of resetting a ThreadContext to the corresponding core's implementation.
Other changes:
* Fixed comments in arm interfaces.
* Updated comments in thread.cpp
* Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp.
* Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
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This will keep track of idle ticks for us, and fixes some tickcount-related issues
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- Also a few cleanups.
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This was automated using `clang-modernize`.
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Fixed typo (make protected member public)
Added license header back in. I originally removed this because I mostly rewrote the file, but meh
ARM: Fixed a type error in dyncom interpreter.
ARM: Updated dyncom to use unique_ptr for internal ARM state.
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Removed s_ prefix
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- cleaned up core.cpp a bit
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