| Commit message (Collapse) | Author | Age | Files | Lines |
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Slight improvements to readability.
Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.
Addresses review feedback.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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Fixes Disgaea 6 Demo issues.
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Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.
Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
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Requires a default value when creating each per-game setting.
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GPU: Implement a garbage collector for GPU Caches (project Reaper+)
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Update dynarmic and add new unsafe CPU option.
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Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
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textures: Add a toggle for GPU Accelerated ASTC decoder
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This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt
If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.
Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
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Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
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- Removes a dependency on core and input_common from common.
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