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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* common: Add additional SCM revision fieldsZach Hilman2019-10-051-0/+3
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* gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp2019-02-071-0/+1
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* Better Title Bar DisplayCaptV0rt3x2018-09-071-0/+2
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* Format: Run the new clang format on everythingJames Rowe2018-01-211-1/+1
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* common: Add build timestamp to scm_rev.bunnei2017-08-041-0/+1
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* Gui: Change title bar to include build nameJames Rowe2017-02-231-0/+1
| | | | | Nightly builds now have "Citra Nightly" in the titlebar Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
* License changepurpasmart962014-12-211-1/+1
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* updated windows scm_rev code to use new styleShizZy2014-04-241-2/+1
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* added scm rev generation on Linux/cmakebunnei2014-04-241-0/+14
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* removed scm_rev.h from version controlbunnei2014-04-111-4/+0
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* - removed deprecated version.hbunnei2014-04-091-4/+4
| | | | | - cleaned up window title - cleaned up emu_window_glfw/emu_window
* fixed scm_rev_genbunnei2014-04-091-4/+4
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* got rid of 'src' folders in each sub-projectbunnei2014-04-091-0/+4