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* Refactor VideoCore to use AS sepparate from Channel.Fernando Sahmkow2022-10-061-0/+7
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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* common: Make use of [[nodiscard]] where applicableLioncash2020-08-151-25/+0
| | | | | | Now that clang-format makes [[nodiscard]] attributes format sensibly, we can apply them to several functions within the common library to allow the compiler to complain about any misuses of the functions.
* common/hash: Remove unused HashableStructLioncash2019-11-131-35/+0
| | | | | This is unused, so it can be removed. There's better ways of ensuring zeroed out padding bits, like using zero-initialization, anyhow.
* Shader_IR: Address Feedback.Fernando Sahmkow2019-10-261-1/+1
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* VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow2019-10-251-0/+11
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* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-2/+2
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* common: Convert type traits templates over to variable template versions where applicableLioncash2018-08-081-2/+2
| | | | Uses the C++17 inline variable variants
* common: Port cityhash code from Citra.bunnei2018-04-141-5/+50
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* common: add <cstddef> to hash.hKloen2017-01-281-0/+1
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* common: switch ComputeHash64 len param to size_t instead of int, fix warning on MSVC on dsp_dsp.cppKloen2017-01-281-2/+2
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* Common: Added MurmurHash3 hash function for general-purpose use.bunnei2015-08-151-0/+25
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* Common: Remove hash.cpp/hYuri Kunde Schlesner2015-05-071-17/+0
| | | | Currently unused and the code quality is pretty questionable.
* Common: Remove common.hYuri Kunde Schlesner2015-05-071-1/+1
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* License changepurpasmart962014-12-211-2/+2
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* Common: Move header guards over to pragma onceLioncash2014-08-171-4/+1
| | | | Also replaced C headers with the C++ equivalent ones
* fixed project includes to use new directory structurebunnei2014-04-091-1/+1
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* got rid of 'src' folders in each sub-projectbunnei2014-04-091-0/+20