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2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda1-3/+2
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2020-08-15common: Make use of [[nodiscard]] where applicableLioncash1-25/+0
Now that clang-format makes [[nodiscard]] attributes format sensibly, we can apply them to several functions within the common library to allow the compiler to complain about any misuses of the functions.
2019-11-13common/hash: Remove unused HashableStructLioncash1-35/+0
This is unused, so it can be removed. There's better ways of ensuring zeroed out padding bits, like using zero-initialization, anyhow.
2019-10-26Shader_IR: Address Feedback.Fernando Sahmkow1-1/+1
2019-10-25VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow1-0/+11
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-2/+2
2018-08-08common: Convert type traits templates over to variable template versions where applicableLioncash1-2/+2
Uses the C++17 inline variable variants
2018-04-14common: Port cityhash code from Citra.bunnei1-5/+50
2017-01-28common: add <cstddef> to hash.hKloen1-0/+1
2017-01-28common: switch ComputeHash64 len param to size_t instead of int, fix warning on MSVC on dsp_dsp.cppKloen1-2/+2
2015-08-15Common: Added MurmurHash3 hash function for general-purpose use.bunnei1-0/+25
2015-05-07Common: Remove hash.cpp/hYuri Kunde Schlesner1-17/+0
Currently unused and the code quality is pretty questionable.
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-1/+1
2014-12-21License changepurpasmart961-2/+2
2014-08-17Common: Move header guards over to pragma onceLioncash1-4/+1
Also replaced C headers with the C++ equivalent ones
2014-04-09fixed project includes to use new directory structurebunnei1-1/+1
2014-04-09got rid of 'src' folders in each sub-projectbunnei1-0/+0
2013-09-05replaced common code with dolphin commonShizZy1-0/+20
2013-09-04deleted gekko's common filesShizZy1-46/+0
2013-08-30adding initial project layoutShizZy1-0/+46