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path: root/src/common/common_paths.h (follow)
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* Removing unused settings and yuzu rebrandingJames Rowe2018-01-131-5/+1
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* HW: add AES engine & implement AES-CCMwwylele2017-02-211-0/+1
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* file_util: Remove unused paths.bunnei2016-12-221-18/+0
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* Move to AppData/Roaming/Citra/freiro2016-11-261-1/+1
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-27/+27
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* Common: Remove common.hYuri Kunde Schlesner2015-05-071-3/+0
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* Common: Fix logic for setting EMU_DATA_DIR.Emmanuel Gil Peyrot2015-03-161-6/+5
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* Common: Switch to the XDG Base Directory Specification for directory selection.Emmanuel Gil Peyrot2015-02-251-1/+1
| | | | This allows for easily movable and independent configuration and data directories, using standardized paths.
* Archives: Changed the way paths are built for the archives.Subv2015-01-041-5/+1
| | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
* SaveDataCheck: Move the files to nand/titleSubv2015-01-041-1/+1
| | | | under /nand/title/high/low/content/00000000.app.romfs
* Archives: Change the folder layout of some archives.Subv2015-01-031-20/+21
| | | | This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
* Archives: Reduced duplicate code in RomFS and SaveCheck.Subv2015-01-031-0/+1
| | | | Fixed a few warnings and cleaned up the code
* Archives: Implemented ExtSaveData and SharedExtSaveDataSubv2014-12-301-0/+1
| | | | | | | | They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
* License changepurpasmart962014-12-211-2/+2
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* SaveData: Implemented the SystemSaveData archive.Subv2014-12-181-0/+1
| | | | It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
* Filesystem/Archives: Implemented the SaveData archiveSubv2014-12-181-0/+1
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* APT_U: Added GetSharedFont service function.bunnei2014-12-131-0/+3
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* Common: Add "sysdata" to GetUserPath and cleanup.bunnei2014-12-121-13/+1
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* Added configuration file system.archshift2014-10-081-22/+22
| | | | Uses QSettings on citra-qt, and inih on citra-cli.
* Use the citra user path for the sdmc directoryarchshift2014-09-211-0/+1
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* Common: Move header guards over to pragma onceLioncash2014-08-171-4/+1
| | | | Also replaced C headers with the C++ equivalent ones
* fixed project includes to use new directory structurebunnei2014-04-091-1/+1
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* got rid of 'src' folders in each sub-projectbunnei2014-04-091-0/+79