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2017-02-21HW: add AES engine & implement AES-CCMwwylele1-0/+1
2016-12-22file_util: Remove unused paths.bunnei1-18/+0
2016-11-26Move to AppData/Roaming/Citra/freiro1-1/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-27/+27
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-3/+0
2015-03-16Common: Fix logic for setting EMU_DATA_DIR.Emmanuel Gil Peyrot1-6/+5
2015-02-25Common: Switch to the XDG Base Directory Specification for directory selection.Emmanuel Gil Peyrot1-1/+1
This allows for easily movable and independent configuration and data directories, using standardized paths.
2015-01-04Archives: Changed the way paths are built for the archives.Subv1-5/+1
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-04SaveDataCheck: Move the files to nand/titleSubv1-1/+1
under /nand/title/high/low/content/00000000.app.romfs
2015-01-03Archives: Change the folder layout of some archives.Subv1-20/+21
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-03Archives: Reduced duplicate code in RomFS and SaveCheck.Subv1-0/+1
Fixed a few warnings and cleaned up the code
2014-12-30Archives: Implemented ExtSaveData and SharedExtSaveDataSubv1-0/+1
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-21License changepurpasmart961-2/+2
2014-12-18SaveData: Implemented the SystemSaveData archive.Subv1-0/+1
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-18Filesystem/Archives: Implemented the SaveData archiveSubv1-0/+1
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-13APT_U: Added GetSharedFont service function.bunnei1-0/+3
2014-12-12Common: Add "sysdata" to GetUserPath and cleanup.bunnei1-13/+1
2014-10-08Added configuration file system.archshift1-22/+22
Uses QSettings on citra-qt, and inih on citra-cli.
2014-09-21Use the citra user path for the sdmc directoryarchshift1-0/+1
2014-08-17Common: Move header guards over to pragma onceLioncash1-4/+1
Also replaced C headers with the C++ equivalent ones
2014-04-09fixed project includes to use new directory structurebunnei1-1/+1
2014-04-09got rid of 'src' folders in each sub-projectbunnei1-0/+0
2014-04-02convert tabs to spacesbunnei1-36/+36
2013-09-26renamed from citrus to citraShizZy1-1/+1
2013-09-14renamed project to 'citrus'ShizZy1-1/+1
2013-09-09 removed unneeded dolphin paths code, fixed linker problems with common.libShizZy1-2/+8
2013-09-08updated common pathsShizZy1-4/+6
2013-09-05replaced common code with dolphin commonShizZy1-0/+71