Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -4/+0 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 2016-09-19 | 1 | -12/+6 |
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* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -23/+26 |
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* | Merge pull request #1751 from linkmauve/no-recursive-readdir | bunnei | 2016-05-31 | 1 | -1/+1 |
|\ | | | | | Make recursive FileUtil functions take a maximum recursion | ||||
| * | Common: Make recursive FileUtil functions take a maximum recursion | Emmanuel Gil Peyrot | 2016-05-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | Fixes #1115. Also improves the performances of DiskArchive’s directory implementation a lot, simply by not going through the entire tree instead of just listing the first level files. Thanks to JayRoxFox for rebasing this on current master! | ||||
* | | Loader: Split SMDH into its own header and import helpers from QGameList | Emmanuel Gil Peyrot | 2016-05-21 | 1 | -42/+11 |
|/ | | | | Also rewrite Qt wrappers to use those. | ||||
* | add icon & title to game list | wwylele | 2016-05-04 | 1 | -10/+96 |
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* | Initial implementation of a game list | archshift | 2015-10-02 | 1 | -0/+130 |