Commit message (Collapse) | Author | Files | Lines | ||
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2016-12-15 | game_list: Implement context menu for items in list | MerryMage | 1 | -3/+25 | |
* Add a context menu with a "Open Save Data Location" action | |||||
2016-12-11 | game_list: Make the AddEntry argument a const reference | Lioncash | 1 | -1/+1 | |
appendRow takes a QList by const reference, so it doesn't need to be modifiable. | |||||
2016-12-11 | game_list: Replace 0 literals with nullptr | Lioncash | 1 | -1/+1 | |
2016-12-11 | game_list: Use QT5's new event connection syntax | Lioncash | 1 | -6/+6 | |
Makes for more compact code in most places. | |||||
2016-12-11 | game_list: Pass the parent constructor argument to the QWidget base class | Lioncash | 1 | -1/+1 | |
If the control was ever passed an explicit parent, a potential memory leak would happen, as the game list wouldn't be freed. However, in our case, the game list was placed within a layout, which automatically performs reparenting, avoiding this issue. | |||||
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 1 | -1/+1 | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 1 | -7/+4 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -30/+24 | |
2016-06-19 | Fix recursive scanning of directories | Yuri Kunde Schlesner | 1 | -5/+3 | |
ForeachDirectoryEntry didn't actually do anything with the `recursive` parameter, and the corresponding callback parameter was shadowing the actual recursion counters in the user functions. | |||||
2016-06-01 | AddFstEntriesToGameList - prevent loading a directory | LFsWang | 1 | -3/+3 | |
2016-05-21 | CitraQt: Simplify the game list loader code | Emmanuel Gil Peyrot | 1 | -18/+4 | |
2016-05-21 | Common: Make recursive FileUtil functions take a maximum recursion | Emmanuel Gil Peyrot | 1 | -5/+6 | |
Fixes #1115. Also improves the performances of DiskArchive’s directory implementation a lot, simply by not going through the entire tree instead of just listing the first level files. Thanks to JayRoxFox for rebasing this on current master! | |||||
2016-05-04 | make the name column larger as default | wwylele | 1 | -1/+5 | |
2016-05-04 | add icon & title to game list | wwylele | 1 | -2/+8 | |
2016-03-31 | Fix encode problem On Windows | LFsWang | 1 | -2/+2 | |
2016-03-28 | Compilation fix | LittleWhite | 1 | -1/+1 | |
2016-03-21 | Whole config is handled by Config class. | LittleWhite | 1 | -8/+5 | |
This also means : we have only one config file, now | |||||
2016-03-17 | Fix Qt chinese words encode problem on Windows | LFsWang | 1 | -2/+2 | |
2015-11-27 | Refactor ScanDirectoryTreeAndCallback to separate errors and retvals | archshift | 1 | -7/+9 | |
ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255. | |||||
2015-10-20 | change file path encoding to Local8bit() | wwylele | 1 | -1/+1 | |
to support non-latin characters | |||||
2015-10-02 | Game list: save and load column sizes, sort order, to QSettings | archshift | 1 | -0/+17 | |
2015-10-02 | Initial implementation of a game list | archshift | 1 | -0/+154 | |