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* Remove more 3DS-specific code.bunnei2017-10-131-1/+1
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* Fixed type conversion ambiguityHuw Pascoe2017-09-302-3/+4
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* debugger/shader: display LOOPwwylele2017-07-201-1/+3
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* debugger/shader: print the invert flag for JMPUwwylele2017-07-201-0/+4
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* debugger/shader: fix address register for reverted arithmetic opwwylele2017-07-201-20/+9
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* debugger/shader: fix inverted uniform flow controlwwylele2017-07-201-2/+2
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* Service: Remove unnecessary includes from service.hYuri Kunde Schlesner2017-06-061-0/+1
| | | | | This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
* Qt: Re-organize setup of debugging widgetsYuri Kunde Schlesner2017-02-181-3/+3
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* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-091-1/+2
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* Pica/Regs: Use binary search to look up reg namesYuri Kunde Schlesner2017-02-091-1/+1
| | | | | | This gets rid of the static unordered_map. Also changes the return type const char*, avoiding unnecessary allocations (the result was only used by calling .c_str() on it.)
* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-044-4/+2
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* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-12/+12
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* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-042-13/+16
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* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-041-1/+1
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* Merge pull request #2476 from yuriks/shader-refactor3Yuri Kunde Schlesner2017-02-043-6/+6
|\ | | | | Oh No! More shader changes!
| * VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner2017-01-301-3/+3
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| * VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner2017-01-302-3/+3
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* | Pica/Texture: Simplify/cleanup texture tile addressingYuri Kunde Schlesner2017-02-041-7/+6
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* | VideoCore: Move LookupTexture out of debug_utils.hYuri Kunde Schlesner2017-02-042-7/+10
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* VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner2017-01-261-3/+2
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* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner2017-01-261-2/+3
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* VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner2017-01-261-0/+1
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* Debugger: Always use interpreter for shader debuggingYuri Kunde Schlesner2017-01-261-3/+5
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* VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner2017-01-261-1/+3
| | | | | Currently there's only a single dummy implementation, which will be split in a following commit.
* VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner2017-01-261-1/+1
| | | | | This removes all implicit dependency of ShaderState on global PICA state.
* VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner2017-01-261-2/+1
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* Fix some warnings (#2399)Jonathan Hao2017-01-042-9/+0
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* citra-qt: Move graphics debugging code into its own folderLioncash2016-12-2115-0/+2548
Keeps all graphics debugging stuff from cluttering up the root debugger folder