Commit message (Collapse) | Author | Files | Lines | ||
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2017-01-30 | VideoCore: Rename some types to more accurate names | Yuri Kunde Schlesner | 2 | -3/+3 | |
2017-01-26 | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | 1 | -3/+2 | |
2017-01-26 | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | 1 | -2/+3 | |
2017-01-26 | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | 1 | -0/+1 | |
2017-01-26 | Debugger: Always use interpreter for shader debugging | Yuri Kunde Schlesner | 1 | -3/+5 | |
2017-01-26 | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | 1 | -1/+3 | |
Currently there's only a single dummy implementation, which will be split in a following commit. | |||||
2017-01-26 | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | 1 | -1/+1 | |
This removes all implicit dependency of ShaderState on global PICA state. | |||||
2017-01-26 | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | 1 | -2/+1 | |
2017-01-04 | Fix some warnings (#2399) | Jonathan Hao | 2 | -9/+0 | |
2016-12-21 | citra-qt: Move graphics debugging code into its own folder | Lioncash | 15 | -0/+2548 | |
Keeps all graphics debugging stuff from cluttering up the root debugger folder |