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2017-01-30VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner2-3/+3
2017-01-26VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner1-3/+2
2017-01-26VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner1-2/+3
2017-01-26VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner1-0/+1
2017-01-26Debugger: Always use interpreter for shader debuggingYuri Kunde Schlesner1-3/+5
2017-01-26VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner1-1/+3
Currently there's only a single dummy implementation, which will be split in a following commit.
2017-01-26VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner1-1/+1
This removes all implicit dependency of ShaderState on global PICA state.
2017-01-26VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner1-2/+1
2017-01-04Fix some warnings (#2399)Jonathan Hao2-9/+0
2016-12-21citra-qt: Move graphics debugging code into its own folderLioncash15-0/+2548
Keeps all graphics debugging stuff from cluttering up the root debugger folder