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* Pass format to the QGLWidget and use atomic instead of mutex.Sacha2014-08-241-3/+2
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* Fix EmuThread loop by ensuring it exits properly.Sacha2014-08-241-1/+4
| | | | | Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
* Fix the threading for GL Context in Qt5.Sacha2014-08-241-0/+5
| | | | Connect the emu_thread start/finish to a moveContext slot.
* Bootmanager: changed `filename` to std::stringarchshift2014-08-151-2/+2
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* Temporarily "fix" citra_qt for WindowsMathieu Vaillancourt2014-04-111-2/+2
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* got rid of 'src' folders in each sub-projectbunnei2014-04-091-0/+112