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2016-12-26Frontend: emulate motion sensorwwylele1-0/+4
2016-12-23core: Move emu_window and key_map into coreMerryMage1-1/+1
* Removes circular dependences (common should not depend on core)
2016-12-11citra-qt: Make constructors explicit where applicableLioncash1-1/+1
2016-12-11citra-qt: Add missing #pragma once directivesLioncash1-0/+2
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-2/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+2
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-13/+18
2016-08-30qt: Recreate GL context on startup to support changing V-Sync.bunnei1-0/+2
2015-10-04citra-qt: Fix mouse events coordinates on high-DPI screensPierre de La Morinerie1-0/+2
2015-09-24Fix for the refresh issue when no rendering is doneLittleWhite1-3/+4
2015-09-18citra-qt: Fix connect error on startupKloen1-2/+4
2015-09-11citra_qt: Reorganize headersLioncash1-1/+1
2015-09-07Stop emulation when render window is closedLittleWhite1-0/+6
2015-07-13Qt: Fix disassembly widget steppingaroulin1-1/+4
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-1/+1
2015-05-18Use condition var to properly pause the CPU threadJames Rowe1-2/+11
Adds support for threaded pausing so citra doesn't spin wait on pause
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-1/+0
2015-05-02Qt: Fixed a bug in shutdown procedure, various cleanups.bunnei1-4/+4
2015-05-02Qt: Use signals for emu_thread start/stop and fix disasm widget.bunnei1-9/+12
2015-05-02Qt: Restructured to remove unnecessary shutdown event and various cleanups.bunnei1-32/+12
2015-05-02Qt: Create emu thread on bootup, kill it on shutdown.bunnei1-5/+19
2015-05-02EmuThread: Remove unused filename attribute.bunnei1-9/+0
2015-05-02Qt: Move EmuThread ownership from render window to main window.bunnei1-9/+5
2015-03-10Qt: Implemented EmuWindow touchpad support.bunnei1-0/+4
2015-01-11citra-qt: Replace OnCpuStepped signal by new signals DebugModeEntered and DebugModeLeftKingcom1-3/+9
2015-01-06citra-qt: Renamed all .hxx headers to .hchrisvj1-0/+0
2015-01-04citra-qt: Added license headers to files.chrisvj1-0/+4
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot1-1/+1
2014-11-18EmuWindow: Add support for specifying minimal client area sizes.Tony Wasserka1-0/+2
2014-11-18Fixup EmuWindow interface and implementations thereof.Tony Wasserka1-6/+13
2014-11-18Viewport scaling and display density independenceKevin Hartman1-0/+1
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner1-8/+8
This was automated using `clang-modernize`.
2014-10-08Added configuration file system.archshift1-0/+3
Uses QSettings on citra-qt, and inih on citra-cli.
2014-09-12Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman1-0/+2
2014-08-24Pass format to the QGLWidget and use atomic instead of mutex.Sacha1-3/+2
2014-08-24Fix EmuThread loop by ensuring it exits properly.Sacha1-1/+4
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
2014-08-24Fix the threading for GL Context in Qt5.Sacha1-0/+5
Connect the emu_thread start/finish to a moveContext slot.
2014-08-15Bootmanager: changed `filename` to std::stringarchshift1-2/+2
2014-04-11Temporarily "fix" citra_qt for WindowsMathieu Vaillancourt1-2/+2
2014-04-09got rid of 'src' folders in each sub-projectbunnei1-0/+0
2014-04-04More Qt changes for debuggerMathieu Vaillancourt1-0/+8
2014-04-01Basic QT windowMathieu Vaillancourt1-0/+104