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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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Adds support for threaded pausing so citra doesn't spin wait on pause
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The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
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This was automated using `clang-modernize`.
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Uses QSettings on citra-qt, and inih on citra-cli.
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Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
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Connect the emu_thread start/finish to a moveContext slot.
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