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2016-03-02Dependencies: Remove GLFW, Add SDL2MerryMage1-168/+0
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
2015-08-30Increase required OpenGL version to 3.3Yuri Kunde Schlesner1-1/+1
This gives us several niceties such as Sampler Objects, shader attribute locations and Timer Queries.
2015-08-30Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner1-1/+1
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
2015-07-28Move input values into an arrayJames Rowe1-26/+3
2015-06-28Citra: Fix the includes a bit, thanks to include-what-you-use.Emmanuel Gil Peyrot1-0/+12
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-1/+1
2015-05-02EmuWindow: Clip mouse input coordinates to emulated screen dimensions.Zaneo1-1/+1
If the mouse position for a mouse move/drag would take it outside the emulated screen dimensions, clip the coordinates to the emulated screen dimensions. Qt and GLFW will report negative coordinates for mouse positions to the left, or above citra window. Added restriction to mouse coordinates passed to touchmoved by Qt/GLFW to be greater or equal to zero.
2015-03-11HID: Complete refactor of pad/touch input to fix threading issues.bunnei1-11/+6
2015-03-10EmuWindow: Made pad/touch functions non-static.bunnei1-13/+14
2015-03-10GLFW: Implemented EmuWindow touchpad support.bunnei1-0/+22
2015-03-07Set framebuffer layout from EmuWindow.bunnei1-9/+2
2015-02-22Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.Emmanuel Gil Peyrot1-0/+10
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift1-5/+5
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2015-01-21Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxxarchshift1-17/+17
2014-12-21License changepurpasmart961-1/+1
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner1-8/+8
2014-12-03Change NULLs to nullptrs.Rohit Nirmal1-3/+3
2014-11-30GLFW: Add an error callback before calling glfwInit()Emmanuel Gil Peyrot1-2/+6
It will print a message to know what happened in case something went wrong in a GLFW call. Also replace every printf() in the glfw emu-window by ERROR_LOG().
2014-11-18citra GLFW: Ignore minimal window size hints.Tony Wasserka1-8/+2
GLFW provides no proper support for this, hence we just allow any window size to be used.
2014-11-18EmuWindow: Remove window title getters/setters.Tony Wasserka1-3/+4
The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there. Providing properly thread-safe window title getters and setters is a mess anyway.
2014-11-18EmuWindow: Add support for specifying minimal client area sizes.Tony Wasserka1-0/+21
2014-11-18Fixup EmuWindow interface and implementations thereof.Tony Wasserka1-15/+36
2014-11-18Viewport scaling and display density independenceKevin Hartman1-0/+5
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-10-19emu_window_glfw.cpp: Fixed graceful quittingarchshift1-1/+1
In PR #143, the name of the function IsOpen was originally ShouldClose, but was changed. The function's caller was changed to reflect this, but the return value wasn't.
2014-10-17Implemented graceful closing of the GLFW window, along with emulation.archshift1-0/+5
2014-10-12OpenGL renderer: Request a forward compatible context in citra-qtYuri Kunde Schlesner1-3/+0
This should fix context creation on OS X. Also requests a core context on all platforms in Citra-GLFW, for consistency.
2014-10-08Added configuration file system.archshift1-25/+22
Uses QSettings on citra-qt, and inih on citra-cli.
2014-09-12Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman1-31/+34
2014-09-12Initial HID PAD work, with GLFW only.Kevin Hartman1-3/+36
2014-08-20Removed unused citra.harchshift1-1/+0
2014-08-15Bootmanager: changed `filename` to std::stringarchshift1-1/+0
2014-06-12Preprocessor: #if's out OSX-specific GL changes on other platformsarchshift1-0/+5
2014-05-01Fixed indentsarchshift1-7/+7
2014-05-01OpenGL 3+ on OSX with GLFWarchshift1-1/+8
2014-04-09- removed deprecated version.hbunnei1-16/+14
- cleaned up window title - cleaned up emu_window_glfw/emu_window
2014-04-09fixed license headers in citra projectbunnei1-34/+4
2014-04-09fixed project includes to use new directory structurebunnei1-3/+3
2014-04-09got rid of 'src' folders in each sub-projectbunnei1-0/+0
2014-04-06set window size to correspond to framebuffer sizesbunnei1-1/+3
2013-09-26renamed from citrus to citraShizZy1-2/+2
2013-09-14renamed project to 'citrus'ShizZy1-2/+2
2013-09-05added missing filesShizZy1-0/+96