Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed type conversion ambiguity | Huw Pascoe | 2017-09-30 | 1 | -1/+1 |
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* | Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16). | Subv | 2017-09-26 | 5 | -7/+9 |
| | | | | | | | | | The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive) | ||||
* | interpolate: Interpolate on a frame-by-frame basis | MerryMage | 2017-08-28 | 3 | -88/+74 |
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* | CMake: Add SoundTouch include path to target property | Yuri Kunde Schlesner | 2017-05-28 | 1 | -2/+0 |
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* | CMake: Define an interface target for SDL2 definitions | Yuri Kunde Schlesner | 2017-05-28 | 1 | -2/+1 |
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* | CMake: Correct inter-module dependencies and library visibility | Yuri Kunde Schlesner | 2017-05-28 | 1 | -3/+4 |
| | | | | | | | | | | Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary. | ||||
* | DSP: Create backing memory for entire DSP RAM | Yuri Kunde Schlesner | 2017-05-10 | 4 | -31/+36 |
| | | | | Also move address space mapping out of video_core. | ||||
* | Doxygen: Amend minor issues (#2593) | Mat M | 2017-02-27 | 4 | -3/+5 |
| | | | | | | | | | Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues. | ||||
* | Support looping HLE audio (#2422) | Jake Merdich | 2017-01-30 | 2 | -11/+35 |
| | | | | | * Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support | ||||
* | fixed the override warning | noah the goodra | 2017-01-27 | 1 | -1/+1 |
| | | | | | | | | | | | | ``` In file included from citra/src/audio_core/sink_details.cpp:11: citra/src/./audio_core/sdl2_sink.h:25:10: warning: 'SetDevice' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] void SetDevice(int device_id); ^ citra/src/./audio_core/sink.h:39:18: note: overridden virtual function is here virtual void SetDevice(int device_id) = 0; ^ ``` | ||||
* | SDL: Select audio device (#2403) | Kloen Lansfiel | 2017-01-26 | 7 | -18/+69 |
| | | | | | | | | | | | | | | | | | | | | | | | | * Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails | ||||
* | time_stretch: Add missing #pragma once directive | Lioncash | 2016-12-13 | 1 | -0/+2 |
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* | Add all services to the Service namespace | Lioncash | 2016-12-11 | 2 | -3/+3 |
| | | | | | Previously there was a split where some of the services were in the Service namespace and others were not. | ||||
* | audio_core: SelectSink should default to auto if sink_id is invalid | MerryMage | 2016-12-10 | 1 | -12/+7 |
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* | Improve verbosity of audio errors with SDL_GetError() | freiro | 2016-11-22 | 1 | -2/+2 |
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* | Fix typos | Ricardo de Almeida Gonzaga | 2016-10-20 | 2 | -4/+4 |
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* | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 2016-09-21 | 9 | -9/+9 |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 23 | -48/+10 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 2016-09-19 | 13 | -76/+110 |
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* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 24 | -249/+323 |
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* | audio_core: Tweak audio latency | MerryMage | 2016-09-07 | 2 | -2/+2 |
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* | codec: Fix ADPCM distortion caused by incorrect nibble order | fincs | 2016-09-03 | 1 | -2/+2 |
| | | | | | | Closes #2049. Signed-off-by: MerryMage <MerryMage@users.noreply.github.com> | ||||
* | audio_core: Add EnableStretching to interface so that one can toggle stretching on and off | MerryMage | 2016-08-31 | 4 | -9/+52 |
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* | sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector | MerryMage | 2016-08-31 | 5 | -9/+9 |
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* | DSP/HLE: Audio output | MerryMage | 2016-05-19 | 1 | -0/+7 |
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* | DSP/HLE: Implement mixer processing | MerryMage | 2016-05-19 | 5 | -11/+311 |
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* | AudioCore: Implement time stretcher (#1737) | Maribel | 2016-05-15 | 4 | -0/+219 |
| | | | | | | | | | | | | | | * AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher | ||||
* | source: Fix missing logging arguments | Lioncash | 2016-05-09 | 1 | -2/+2 |
| | | | | Silences two warnings on OSX. | ||||
* | fixup simple type conversions where possible | Alexander Laties | 2016-05-07 | 2 | -6/+15 |
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* | Merge pull request #1736 from MerryMage/sdl2-sink | bunnei | 2016-05-07 | 5 | -1/+175 |
|\ | | | | | AudioCore: SDL2 Sink | ||||
| * | AudioCore: SDL2 Sink | MerryMage | 2016-05-07 | 5 | -1/+175 |
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* | | HLE: Fix recent DSP change for Visual Studio. | bunnei | 2016-05-07 | 1 | -4/+2 |
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* | | DSP/HLE: Implement Source processing | MerryMage | 2016-05-03 | 7 | -5/+496 |
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* | Audio: Add sink selection to configuration files | MerryMage | 2016-04-30 | 5 | -4/+55 |
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* | AudioCore: List of sink types | MerryMage | 2016-04-30 | 3 | -0/+46 |
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* | AudioCore: Implement NullSink | MerryMage | 2016-04-30 | 2 | -0/+30 |
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* | Merge pull request #1726 from MerryMage/read-write-region | bunnei | 2016-04-29 | 3 | -26/+31 |
|\ | | | | | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() | ||||
| * | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() | MerryMage | 2016-04-29 | 3 | -26/+31 |
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* | | Merge pull request #1723 from MerryMage/audio-interp | bunnei | 2016-04-29 | 3 | -0/+128 |
|\ \ | | | | | | | AudioCore: Implement interpolation | ||||
| * | | AudioCore: Implement interpolation | MerryMage | 2016-04-29 | 3 | -0/+128 |
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* | | | Merge pull request #1727 from MerryMage/minor-commit | bunnei | 2016-04-28 | 3 | -12/+11 |
|\ \ \ | | | | | | | | | AudioCore: Move samples_per_frame and num_sources into hle/common.h | ||||
| * | | | AudioCore: Move samples_per_frame and num_sources into hle/common.h | MerryMage | 2016-04-28 | 3 | -12/+11 |
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* | | | Merge pull request #1722 from MerryMage/soundtouch | bunnei | 2016-04-28 | 1 | -1/+4 |
|\ \ \ | |/ / |/| | | Externals: Add soundtouch | ||||
| * | | Externals: Add soundtouch | MerryMage | 2016-04-28 | 1 | -1/+4 |
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* | | AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame | MerryMage | 2016-04-27 | 1 | -0/+2 |
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* | | DSP_DSP: Updated interrupt implementation | MerryMage | 2016-04-27 | 2 | -4/+7 |
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* | | DSP/Pipe: There are 8 pipes | MerryMage | 2016-04-25 | 2 | -13/+19 |
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* | DSP: Implement audio filters (simple, biquad) | MerryMage | 2016-03-28 | 5 | -7/+275 |
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* | DSP: Implement audio codecs (PCM8, PCM16, ADPCM) | MerryMage | 2016-03-24 | 3 | -0/+174 |
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* | DSP: Implement Pipe 2 | MerryMage | 2016-03-06 | 3 | -34/+194 |
| | | | | | | Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). | ||||
* | AudioCore: Skeleton Implementation | MerryMage | 2016-02-21 | 8 | -0/+766 |
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. |